For whatever reason, modern FPS games get a bad rap these days when it comes to their single player campaigns. That partially due to the rise of console online multiplayer becoming more popular, which lets more people play that might not normally do that. Because more gamers are playing online now, developers are putting a lot more time into crafting a multiplayer mode that has longevity, depth, and a strong social element. In order to do accomplish that, that might mean that the single player has to take a back seat. It’s a pretty standard internet argument against Call of Duty – every game is the same thing, and the single player is an afterthought. I would argue that the Call of Duty campaigns are far from the worst experiences out there. Look at another FPS from the last few years – Bulletstorm – developed for a single player experience, I wouldn’t say that it is a better experience than any of the Call of Duty games.
That having been said, this past round of shooters – Battlefield 4 and Call of Duty: Ghosts committed one of the worst offenses that I think any campaign can. It amazes me, that in 2013, the two biggest shooters of the year would release campaigns with silent protagonists. That might have worked back in the Doom, Quake, and Unreal day, but as the general overall quality of games has gone up, the mute protagonist I don’t think really has a place in modern story-based gameplay. In some cases, notably in RPG’s you can get away with a silent protagonist, but the best examples of those games have some level of characterization through dialogue trees. In both Ghosts and Battlefield there are a number of moments, both in game and in cutscenes, where the other NPC’s directly ask questions to your character – who responds by staring back at them blankly. Now for some gamers, that might be fine; but I think that that course of action kills the immersion, taking me right out of the story. It’s especially frustrating in the Call of Duty games, where silent protagonists gain the ability to speak in between games – Soap from Modern Warfare 1 to 2 is a major example. I think it was especially grating last year since BioShock Infinite showed that an FPS can have a fully characterized player protagonist, who voices his thoughts and answers questions asked of him, and still have a fantastic experience.
This coming year I think will be an interesting one when it comes to shooters. As of this writing, there hasn’t been a new Call of Duty announced, although we all know one is coming; and while Microsoft has said a Halo game is coming this year, I have a feeling it will be the Halo 2 Anniversary Edition that’s been rumored for a while, since it’s the ten year mark for it. Add in that Battlefield hasn’t really been a yearly series, and Medal of Honor is all but dead, I think that leaves the door open for the two new kids in school – Titanfall and Destiny. Both look like they are taking new, unique approaches to the genre, in terms of blending story and multiplayer. Titanfall has said that they won’t have a traditional campaign, instead telling the story through the online multiplayer. Destiny looks like it’s blending shooters, RPGs and the persistent world of MMOs to craft a truly unique and new experience. All that’s left now is to just wait for March and September.