Just like the title says, I’ve been digging around the Destiny subreddit again, and it really doesn’t take too long for me to find a post that gets my blood pressure up. Generally it’s a lot of posts about the current weapon meta and how Bungie isn’t doing their job because they have the audacity to be making a major expansion due out in two months. I’ve spent plenty of time writing about the current weapon meta in various ways, and while I do agree more frequent communication and updates would be a good thing; I do understand that they’re super busy right now. So today I want to address two other posts I saw this week, instead of beating a dead horse about updates that are four months overdue.
WEAPON PARTS ARE ALREADY GRINDABLE
This is the first one that really got me a little hot earlier this week. Essentially it was asking for the ability to buy weapon parts with planetary materials. Here’s the real issue – the reason that weapon parts have shot up in value is because of reforging. As a result, people have been re-rolling weapons to try to get a perfect set of perks, primarily on those weapons that are top tier in the current meta. For example, the new Party Crasher +1, introduced in House of Wolves, is already a sort of Felwinter’s lite. The problem is that it’s a reforgable weapon – which means you can dump all your glimmer and weapon parts to get a perfect roll. Making them purchasable would just exacerbate the current issues in the meta. And here’s the crazy part – they’re already grindable! All you need is a little patience and hop in the strike playlists. You’ll be rolling in engrams, which can be dismantled into parts. The community already seems to love bitching about balance issues in the game, especially in PvP. Making weapon parts purchasable – with any currency (since they’re all easily grinded) – would just make every unbalanced situation that much more so.
TRADING – A TALKING POINT SINCE DAY ONE
I saw another post this week calling, yet again, for trading to be a part of Destiny. This has been something that has come up within the community basically since the beta. Since Destiny draws some inspiration from Borderlands as well as Diablo – and both those games have trading systems in place – it wasn’t a particularly hard stretch to want to see it here. Here’s the issue though – those games have way more variety in their loot. Borderlands has such a tremendous amount of variables for the individual weapons that can change their behaviors, making it difficult for truly overpowered weapons to appear. Thus, trading doesn’t potentially break the PvE experience. Destiny doesn’t have that luxury. The variety really isn’t at that same level – really we’re talking about perks, and even then, an even smaller subset of weapons and armor. No one is out there grinding out hours for blue (rare) weapons – with the exception of The Stranger’s Rifle, which is given after finishing the story missions. Instead everyone is looking for a very small select group of weapons – most of which are end-game legendaries, or the exotics. Trading those weapons not only stands to break the PvE AND PvP metas, but could also evolve to serious exploits. Let me explain. Any game that has that potential can also have the potential for a certain group that is willing to get those weapons, and then sell them off to the highest bidder. Even if that system isn’t in-game, with how easy the web is now, auction sites would pop up instantly. How long do we really think it would take for a site auctioning off Gjallarhorns to pop up? Trading could end up killing the game outright – any sense of balance would be gone in an instant.
At the end of the day, these posts I don’t think actually represent the feelings of the whole community. Sure we’ve all been frustrated when we’re hundreds of hours in, with no sight of Gjallarhorn. The same is true when you get a top-tier weapon, with a terrible roll. You want to make it competitive, because that’s the only way to be in the current meta. I get it. But there are definitely more important issues in the game that need to be addressed. Reputation packages draw from way to wide a loot pool – especially when there are items with no real bearing on gameplay (shaders/ships) that have a lower drop rate than any other item. Getting my Revenant shader was more exciting than just about any new weapon I’ve gotten in months. That’s an issue – the actual gear should be worth more than cosmetic items. We have a couple months until The Taken King, but I don’t think we’ll see any actual update to the game until September. Hopefully though in those weeks, we’ll get a few more glimpses into the mindset of Bungie moving forward. This first year has been a great first year, but it is time to start looking critically at the game and its future.