Yesterday we went over the new Solar subclass for the Titans in Destiny: The Taken King. Today, we’ll look at the new Arc subclass for Warlocks – the Stormcaller. It’s time to be a Sith Lord.
STORMCALLER – THE SITH LORD
This is one that we’ve been thinking was coming for a very long time – a force lightning-esque power was just too perfect an idea for an Arc Warlock. Now that we have it in our hands, I think it’s pretty fair to say that it’s as awesome as we had hoped.
But we’ll start, as we always do, with the grenade options. Stormcallers have the Pulse Grenade, Storm Grenade and the Arcbolt Grenade. The Pulse grenade is just like the one on the Striker Titan tree – solid AoE pulse damage, just an all around good choice for either PvP or PvE. Likewise, the Arcbolt grenade is just the same as the Bladedancer’s – it’s not the best “bolt” style grenade, but in PvP it’s a pretty solid choice. The new choice here is the Storm grenade. You toss one out, and it creates a pretty decent sized lightning storm. It’s good for creating a safe zone in PvE, while killing low-tier enemies; and also good in PvP for netting some kills with a somewhat surprising radius. I think this is a great mix of grenades – the Stormcaller really doesn’t have a weak option.
We’ll move on now to the melee ability – Thunderstrike. It’s not super different from the other Warlock melees, just an Arc powered hit, with even more range. Warlocks already have long melee ranges, and this is just icing on the cake. it can be upgraded with Chain Lightning, Amplitude, and Rising Storm. Chain Lightning does just what it sounds like – the Arc damage chains to another nearby enemies. Extra damage with a melee attack is always a good thing. Amplitude gives your Thunderstrike even more range – on top of the already extended range. This is definitely the go-to PvP choice here – Warlocks already have the best all around melee attack, and this just makes it even more so. Rising Storm functions similarly to Amplify for Strikers – hits with Thunderstrike charge your Super and now melee energy. It’s a good choice in PvE for just continual charging. I think really Chain Lightning or Rising Storm are both good PvE choices, while Amplitude is purely PvP focused.
Now the meat of the matter – Stormtrance. You activate it, you float around and shoot lightning from your fingertips. It chains from target to target, and is insanely powerful at clearing enemies. It lasts for a bit longer than you might expect such a strong super to, but it does have somewhat short range. It can be upgraded with Landfall, Superconductor, and Ionic Blink. Landfall has you shoot out a bolt of lightning to the ground, generating an AoE burst of damage when you activate Stormtrance. Good option pretty much all around I think. Superconductor doubles your lightning chaining capabilities – also a great option for PvE utility. Ionic Blink gives you a quick teleport while you’re using Stormtrance. Stormtrance does suffer from somewhat poor mobility, but honestly, I think this is kind of a gimmicky pick. I can see it being useful in PvP, but that’s about it.
That brings us to the class specific perks. The first column includes Pulsewave, Feedback, and Transcendence. Pulsewave has you trigger a Pulsewave that boosts speed for you and your allies, but only when you are critically wounded. Feedback has incoming melee attacks fully recharge Thunderstrike, and intensify the damage from Thunderstrike. Transcendence is an interesting perk – when you cast Stormtrance with full grenade and melee energy, it restores your health to full, and also drains slower. It may have you be a little more thoughtful with your super usage, but I think it could be a good pick in PvE. Feedback is pretty much a pure PvP pick. The second column of perks include Electrostatic Mind, Arc Web and Perpetual Charge. Electrostatic Mind has your Stormtrance charge faster while your near allies, and gives you a little AoE damage effect while it’s active. Arc Web makes it so all your grenades chain their damage to others nearby. Perpetual Charge makes it so your grenade kills recharge melee, and vice versa. I actually think anything from this column works pretty well. This is more of a personal preference column.
The Stormcaller is I think the Warlock’s glass cannon nature brought to it’s logical conclusion. You’re still pretty fragile – Stormtrance doesn’t give you a ton of resistances. But man, you dish out some serious damage to just about everything that you’ll run into. Even majors will just melt to your lightning powers. Just like with the Sunbreaker, if you haven’t been playing a Warlock, this is a really good excuse to try one out.