Destiny Weekly Update/Rumor Thoughts

Destiny I was out of town last week when the new Bungie Weekly Update came out, the first since before Christmas. So while this is a little late, I do want to put down my thoughts on what we got out of Bungie and what we’re getting in Destiny in the coming months.

As I was reading the post, I couldn’t shake the feeling that this post was pre-scheduled for a while now. A lot of the issues that have been talked the most about in the community weren’t really addressed in the detail that I think we would have liked. The lag in the Crucible was barely mentioned in passing, despite being a pretty prevalent problem. The weapon meta is turning really stale again – Thorn, of all guns is popping up with regular frequency again. That wasn’t addressed at all. The lack of new PvE content, while less important than the community would have you believe, wasn’t addressed either. Instead we learned that, yes they tweaked the Crucible matchmaking to include a bit more skill-based matchmaking in secret. We learned that what the new February event is – Crimson Days – and that it’s a Crucible event built around Doubles. And we got the usual Bungie “we’re still working on a lot of different stuff that we’ll tell you about soon” catch-all that they’re really fond of.

Destiny Crimson Days

Here’s the problem with that – we had been waiting almost a full month with no communication from Bungie on the Destiny front. Really, all we wanted was a more direct post about the current state of the game, and what we could expect in February. Beyond that, I would have perfectly happy without the February event update last week – there’s still a January weekly update that it could have been a part of this week. The current game is a weird state of limbo, and this weekly update didn’t really do a whole lot to reassure me that Bungie is hard at work on new content to plug into the game quickly. I know that they’re hard at work at whatever Destiny 2 will be, and I know that the developer environment for Destiny is kinda rubbish, so new content is going to be a little sporadic. Couple that with the shift away from monolithic DLC to smaller event based content and you see why we’re a little impatient. The comparison is a little tenuous, but by this time into Year One, we already had The Dark Below launch – a new strike, three new Crucible maps and a whole Raid. Now it’s not a one-to-one comparison, again, but I don’t think that what we’ve gotten since The Taken King launched is really close – Festival of the Lost didn’t include any new content, just masks; and Sparrow Racing League really didn’t add in a whole bunch of new stuff either. With February’s Crimson Days being based around the Crucible I don’t exactly foresee a lot of new stuff coming to the game in terms of meaningful content.

Destiny Loot Cave

The other bit of Destiny news recently has come from the rumor mill. Yesterday morning there was a rumor that Bungie planned on making heavy ammo synths cost silver – aka real money. Both Activision and Bungie shot that down right away, and really, it shouldn’t have gained any traction at all. Bungie is in a really tight spot right now and a move like that would just kill any of the good feelings that the community has left. They’ve been very good with the microtransactions so far – sure the level boost does have gameplay bearing, but not in any meaningful end-game way. The other rumor came from Kotaku’s article about the current malaise surrounding the game. In the article they say that a source of theirs at Bungie has said that Destiny 2, in whatever shape it ends up, has been pushed back from September. Now of course, that game hasn’t even been announced yet so it really can’t be delayed. But the idea of Bungie pushing a major release back shouldn’t be a huge surprise if it is true. As much as Bungie likes to have annual launches – just about every Halo game they put out came out in November – I think they know that this is a big step for the future of the franchise. I would think that Bungie and Activision both want to make sure that whatever they call Destiny 2 really measures up. As important as The Taken King was, and the current plan of timed events is, the big release this fall was always going to be, perhaps, the key to this “ten-year” plan playing out. I’ve been saying this just about every Destiny post lately, but now more than ever, we really just have to wait a little longer and see what comes our way.

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