Over the last handful of days, we’ve had a few pretty sizable news items drop all relating to different FPS games. Each one isn’t really worth a full article exploring, but they’re definitely worth talking about at least a little bit. So that’s what we’ll do today.
We’ll start with the easy one to digest – Titanfall 2 has apparently officially been unveiled and it’s going to have a campaign mode included. There’s a couple things here to look at. First off, this is the first official word we’ve gotten about a sequel to Titanfall outside of some speculation about platforms. I think it was kind of an open secret in the gaming world – the first game did so well and really helped bring FPS games to the current-gen consoles, that a sequel was a no-brainer. While we still don’t have any real concrete details, knowing that Respawn and EA saw the lack of a true single-player campaign as a shortcoming and are addressing it is a good thing. I thought that Titanfall had a really cool universe that it built, and the campaign Multiplayer matches, while a cool experiment, just didn’t quite deliver for me. I think that because it came out when it did in the current-gen lifespan, the player count dropped pretty quickly, despite it being a really great game. I’m hoping that putting in a true campaign mode, bringing along Frontier Defense mode as well as keeping the overall multiplayer mode more or less the same will keep players invested in a shooter that has a truly unique feel compared with the rest of the market.
The other two bits of news I want to talk about today both revolve around Activision’s two biggest FPS games, and probably their biggest games period: Destiny and Call of Duty: Black Ops III. Let’s look at Call of Duty first. Yes, they just launched a new DLC map pack on the PS4, and while there were a couple pretty big issues with a couple map exploits that got patched quickly, I think the overall reaction has been mainly positive. Which is what makes this latest little influx of content we got this week kinda surprising. Treyarch added in over 100 new Supply Drop items, to all platforms, including new guns, not just melee items. That’s got the community a little divided, and understandably so. Here’s the problem – all those new items, including a couple really compelling weapons that I want to try out, are tied totally behind RNG based loot drops. It’s like fishing for a certain loot drop in Destiny all over again, just with the looming shadow of “COD Points” to look at. Since Call of Duty‘s loot drops are all tied with microtransactions instead of just in-game play/currency, there’s always going to be that shadow looming over new content. There needs to be something done with the Cryptokeys – either a permanent increase to the rate their earned, some kind of daily challenge that earns a Rare Supply Drop, or the weighting on the new weapons should be favored. Since I’ve been playing the game I have yet to see any of the Supply Drop weapons for me – and in truth, only a couple instances of them in my playing. I know that they have to have some incentive to buy COD Points, but tying cool new guns to them isn’t really the way to do it. I think keeping the customization items there is totally fine, but actual in-game items that can impact matches I wouldn’t have gone that route.
On the other side of the Activision coin, we have Destiny. Crimson Days started yesterday and I have to say, it’s kinda underwhelming. Sure the Crimson Doubles look pretty cool – it’s a neat twist on Elimination. But that’s literally it – there’s one quest and one set of weekly bounties. In theory, you could reasonably complete everything that the event brings with it in a day of playing. They only added in two distinct pieces of gear – two Ghost Shells – that’s it. Festival of the Lost and SRL both added in a lot more, granted gear that didn’t really do anything for your Light level. But still, two Ghost shells, two shaders and one emblem is pretty weak. Tess Everis has a couple new Emotes that you can buy with real money (Silver) but again, not really worth it unless you’re really invested in the social side of Destiny. This really isn’t what Destiny needs right now – mainly because there is no PvE content added in with this at all. And that’s the real problem here – I think we maybe lose sight of this because a lot of streamers and YouTubers in the Destiny community do play a good amount of PvP, but the majority of players are PvE based players. There needs to be some kind of influx of PvE content quickly – I would hope next month instead of the April that we’re thinking now. What kills me especially is that in the Crimson Days Grimoire Card we get a glimpse of what Crimson Days could have added on the PvE front – and it’s something that was in my fantasy development for the sequel I did last week: Horde Mode. Two-man, co-op endless waves of enemies on the different planets we have – they even mention it happening in the Vault of Glass! How cool could that have been – fighting off endless waves of Vault of Glass Vex with a partner for increasingly better rewards. Even if it’s a short timed event, that’s pretty much exactly what the PvE side needs right now.
Ultimately, the FPS news is a mixed bag – the Titanfall news has me optimistic about the sequel coming our way; but the Activision side of things is a little muddier. It seems like they’re both short-term additions to games that need long-term attention. If Destiny is supposed to live for ten years, this isn’t the kind of content it needs. If Call of Duty is going to have microtransactions moving forward, tying game-altering items to them sets a bad precedent. Hopefully Activision, Treyarch and Bungie all can start thinking a little farther out, and each game can very easily bounce back from this no problem at all.