Let’s Talk About Destiny’s Future

This week may have been the most important week that Destiny has had in a long time. Not only did we get Crimson Days – for better or worse – but we finally, finally got some actual guidance on what is coming down the pipe for Bungie/Activision’s game. The timing also sheds, potentially, a little light on why things have been quiet lately. Let’s talk about it.

DestinyFirst off, Bungie’s been saying for a while now that there’s something else coming this spring. There’s still no definitive time for when that comes our way – my guess is still April – but we know now that it’s a PvE themed event. And in truth, Bungie for the first time switched up their terminology with it – they’ve been calling all of this recent content “events”. This week they called it a content update – not the same that they’ve called the DLC, but still a different term could mean a little different actual content. And based on some of the details they outlined, that looks pretty true. A Light Level increase is coming – the first since the launch of Hard Mode put it at 320. The real eye-catcher to me though was that they said the content is designed with replayability in mind. That sounds like Strikes/Raids/Arena kind of content, and not timed content like Festival of the Lost/SRL/Crimson Days. Trying to predict what that is is a little silly right now though since we have absolutely nothing to go on, so I’ll hold off on that. I do have something that I hope it is though.

The other real big news dealt more with the long-term future for the game. Kotaku had an article a few weeks back saying that Destiny 2 was pushed back to 2017 – it had yet to even be announced and it was delayed. What we learned yesterday was that is indeed the case – the true, full sequel to Destiny will hit next year. We are getting something substantial this year though – with a “large expansion” this fall. My guess is that will be somewhere in between The Taken King and Dark Below/House of Wolves; probably paid content too – Bungie/Activision needs to bring in some revenue this year aside from just Silver purchases. And here’s the thing – that could be exactly what the game needs. Pushing a true sequel back to next year should make everything better. It gives Bungie more time to craft exactly the game that they want – and take everything that the community has said about the state of the game. My biggest hope is that they do move away from last-gen consoles – it has to be only on PS4/Xbox One. The only real question that I can’t help but ask is timing – 2017 is a long time away, and is a big window for launch. If it’s fall 2017, that might end up being too little, too late.

The Taken King Logo

Finally, my last takeaway from this week’s news is one that I don’t actually know is fact. It’s the timing of the news – Bungie put up their Weekly Update literally minutes after Activision posted their investor call notes. I don’t know for sure – and we probably won’t ever know for sure – but it really feels like that Bungie was held up a little by Activision on this. Maybe it was behind an NDA to not say anything before the investor call. Maybe it was a good faith thing to push both items up in the news cycle. Maybe it’s a result of the CEO shake-up at Bungie. Regardless, I think it made me think that Activision has a little more control over Destiny than we maybe thought. There’s still a long time to go – it’s still a ten-year plan for the series after all – so there’s still a lot to learn.

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