Today was Bungie’s second reveal stream talking about the new April Update for Destiny. It just wrapped up, and coming away from it I’m actually energized about the loot for the first time in a long time in Destiny. Let’s talk a little bit about what we saw today.
Today’s stream was solely focused around loot – armor, weapons, ships, sparrows and the like. Over the last few months I’ve definitely been less excited about grinding loot in Destiny – I have armor I like, guns that I like and are actually good performing, and the barrier for reaching the next plateau forces me to have to get a full team of six for the Raid. That’s a barrier that, because my fireteam has basically moved along a bit, probably won’t be broken down anytime before the update. But after today’s reveal, I finally feel like I have new gear that I’m chasing – and that as a primarily solo player, I can get them all too. Each faction is getting a full new suite of armor for each class – and each one looks great. This is the first time since launch that I’m actually considering switching to New Monarchy to get the Titan armor – it looks basically like Shaxx’s armor. Combine that with the new Chroma system, and I am going to be one badass looking Titan in April.
That new Chroma system looks pretty cool – it’s another way to customize your guardian, which I think is something that Destiny is still rather lacking on. Four choices of colors – red, yellow, blue and white – and they can be applied to each armor piece individually gives players a bit of freedom to tweak their guardian. Beyond that, some of the new weapons will also feature Chroma slots to apply weapon camo essentially. It’s a good example of seeing Bungie grow with their development on Destiny – they’ve been slowly turning around from a game that had infinite potential and no direction, to one that finally is starting to shape into the game we wanted it to be a year and a half ago. It’s not a direct impact on gameplay – but it does directly impact a part of the game that I think is just as important: setting and world building. The armor all has coherent themes that run through them, the weapons have always had lore behind them and we’re starting to slowly see Bungie being able to use that incredible lore that has been in the Grimoire since launch and tie it into the actual game.
A lot of what we saw today was all cool, but ultimately the most exciting things in regards to gameplay will probably have to wait until next week when we get the sandbox stream. Seeing that we’re getting more vault space is super nice, and a bit of a surprise – I was actually planning on what old items I was going to have to delete last night to clear space for the new gear. The new gear can now live on in my expanded vault, along with that gear that I fell in love with last year. We learned a bit about new paths to upgrades too – reputation gains are being pushed up, which is important since the new faction armor is only obtained from those upgrade packs; there are new items to further boost those reputation gains as well. Far and away though the biggest thing we learned was that the strike unique gear can now drop at max light level. That might not seem like a big deal, but it actually changes the entire game for solo players. As a primarily solo player, this is a major deal to me. Prior to the update, there really isn’t a way for me to reach 320 as a solo player – not without some serious PvP grinding, which in the current meta isn’t all that fun, and not a guarantee. After the update, I can load into strikes – either vanguard, heroic, Nightfall or even just vanilla – and grind those until I get the unique drops I need. As it stands right now, with the unique loot available, there’s potentially every gear slot except for boots and possibly chest – not sure on that one. That means that, assuming the new two strikes fill those last couple slots, that no matter what, as long as I keep playing those strikes I’ll get the gear – eventually – and get to 335. That’s amazing, and opens up max level to a huge amount of players that might not normally ever get there.
There are still a couple questions to answer. The new infusion system, which is a big part of what is going to let solo players reach 335, does introduce a potential problem when you combine it with the new Eververse items. Specifically that you can buy the Spectral Treasure – which is how you get the two coolest looking sets of armor. Every player will be able to get three packages every week – run Prison of Elders, hit the Postmaster up and play one match of weekly Crucible. But since you can buy them – and it looks like the armor that drops from those treasures looks to have perks on them – that kinda opens up a huge can of worms. It’s a fine line that they’re treading towards being pay-to-win/pay-for-power. The big question really will depend on whether or not those rolls are static – if they are, then I think it’s less of an issue. If the rolls are random per package, then you open up the potential for abuse. That’s still unknown, and one thing that I would expect Bungie to be keeping an eye on the feedback on. Overall though, the update is still shaping up to be really exciting. It still feels very much like Bungie is focused on making Destiny better for all players – not just PvE or PvP or raiders. It’s a perfect time to come back to the game if you’ve been taking a break, and for dedicated players I think it gives just enough of a carrot to keep chasing for a little while longer.