With the official word that we’re going to get an updated, remastered version of Call of Duty: Modern Warfare, I thought I’d talk a little about the game for people who either didn’t ever play the original, or haven’t in a while. The franchise has evolved a lot since the original launch, so players who have come into the franchise since then might be a little surprised when they load up the classic. I’m looking mainly at the multiplayer side of things, specifically the weapons today. I’ll look at the maps tomorrow, since we’re getting the ten original maps in the remake.
The big thing that could really throw people for a loop is probably with the Create a CLass system from the original Multiplayer system. Now, we don’t know for sure if that’s what we’re getting, but it’s a safe bet that we’re getting the original multiplayer across the board. We’ve been spoiled over the last handful of games with the pick-ten system, but that’s not how it worked in the good old days. We had a primary, a secondary, tactical and grenade, and three perks – that’s it. A lot of what we’re used to in terms of flexibility wasn’t there. When you combine that with the smaller number of weapons, I can see how newer fans might go into the remake with some negative opinions. What I think actually ends up happening is that a lot more power is put into the players’ thumbs. Yes, there were a couple weapons that were a little stronger than the rest – M16, M4, MP5, M40A3 – but pretty much every weapon was competitive. It’s a lot easier to put in the time to become familiar with the weapons, since there aren’t as many to work on. The drive for camo completions also isn’t quite there, because Gold camo only existed for one gun per class. That’s one of those things that I could see changing for the Remaster, the challenges in general were pretty threadbare compared with the later games.
The weapons themselves I don’t think will be a huge hurdle for newer players to get over. There isn’t a huge difference between the weapons within a class like now – between burst-fire SMGs, autobursts, semi-auto, burst fire snipers, it can be hard to really get good with a gun. The old set though really only had a couple things to deal with – two semi-auto assault rifles, one burst fire one, and that’s about it. You’ve got the typical mix of bolt-action and semi-auto snipers, and different fire-rates for the SMGs mainly to worry about. The weapon classes all feel pretty good – or at least did back then – they fit their roles to a tee. There aren’t as many attachments to really worry about either, so the barrier for entry for higher level play isn’t as high as it might be now. What becomes more important as you continue playing is map knowledge and game flow awareness.
A couple last quick points that new players might need to get used to with the remake. First is the pace of the game. Pretty much every Call of Duty since Black Ops has been focused a lot around fast infantry combat. Even Advanced Warfare and Black Ops III with the boost jumping and wall running is still infantry and plays super fast. Modern Warfare not so much – it’s a much slower pace than what we’ve been playing for the last handful of years. You might need to take a few games to get used to the slower pace and more emphasis on cover useage. Second is the killstreaks present. We’ve had a plethora to use ever since Modern Warfare 2. The original only had three though – UAV at 3 kills, Air Strike at 5 kills and a Helicopter at 7 kills. They don’t stack like they do now, you have to use them in order and they can be overwritten if you die and go on a second streak. Again, that’s a system that I could maybe see them retool, but if it doesn’t change, you’ll probably have to get used to calling those streaks in more frequently.