It’s that time of the year again, E3 is upon us. Yesterday things got underway with two press events, one from EA in the afternoon and the other from Bethesda. This is always my favorite week of the year, there’s so much excitement and positive energy in gaming to talk about. And today, we’ll look at yesterday’s two pressers.
EA kicked the week off yesterday afternoon, and it was certainly an EA conference. The event itself was very stiff and felt really corporate, although I think the second site in London had a little better energy thanks to Peter Moore being on stage there. But I don’t really watch these events for the stage banter and presence – it’s always more about the games to me. EA was in a weird position to me this year – we already knew their big hitters going in, so it was more about if they had any surprises up their sleeves. Turns out, no not really. But they started with Titanfall 2, which looks to be a major step forward from the original. A true single player campaign that looks like it’s putting a lot of emphasis on the relationship between your character and your Titan. Some of the set pieces that they showed got me really excited to play – in particular the one where your Titan flings you across a massive gap into a wallrun. The multiplayer as well got its own trailer, showing off a bunch of new abilities for both pilots and Titans and it really made me want to get back into form. The original three Titans are being replaced with six new models, combining new and old abilities. It still looks like the scale the first game had is there, and the speed is still faster than most other shooters today. Really, really excited to play Titanfall 2 when it launches October 28, on XBox One, PS4 and PC.
As always, EA likes to show off their sports titles, especially FIFA. Last year’s show had Pele on stage, this year, they went a little quicker with the presentation. Madden NFL 17 was talked about briefly, with the bigger focus on the competitive scene. This year’s Madden NFL 16 finals will be shown on ESPN 2 of all places. They also showed plans to have multiple levels of competitive play online with Challenges, Premier matches and EA Majors. It’s a way for anyone to start getting into competitive gaming. Sticking with the EA Sports titles, they of course talked about FIFA 17. Along with a number of other EA titles, FIFA 17 is moving to the Frostbite engine, meaning it’s going to look better than ever. They’ve also put a new focus on telling a story with “The Journey” mode, telling your tale as you progress in the Premiere League. The other big focus – and part where they brought out the guest this year – was the addition of managers on the sidelines of the pitch. In terms of actual gameplay changes though, expect better set pieces, better physical play, better off-ball AI and more ways to finish your shots on goal. It’s the usual EA Sports motto – keep refining the mechanics to make it the truest soccer game out there.
Stepping back in the show flow, one of the biggest games I was hoping to see more of was Mass Effect: Andromeda. So when the mentioned BioWare, I got excited. We still didn’t really see any gameplay, although we did learn a few new things. It’s going to be set outside of the Milky Way galaxy – that means totally new planets, species, technology, and perhaps most importantly, we are going to be the outsiders in the Andromeda galaxy. It’s going to use the Frostbite engine – no surprise there, it’s a massive upgrade in visuals from Mass Effect 3. Beyond that, we didn’t learn a ton – the footage showed an Alliance ship called the Tempest, which I think will end up being the new Normandy; and we know that the MAKO vehicle is returning, with the driving being worked on by Need for Speed developers. The new facial models look awesome, with a definite focus on emotion; I definitely want to see more, and we apparently will learn more this fall.
EA also showed their new EA Originals brand – it’s their take on indie development. Last year they showed off Unraveled. This year, it’s Fe. A game from a small team in Sweden, focused around exploring a young cub’s relationship with the forest it lives in. It has a real cool visual flair, using sounds and song to communicate with the other animals, and certainly seems to have a bit of an environmental message behind it. EA isn’t usually a publisher that I associate with strong indie development, but I was pretty happy with what I saw with Fe.
Of course, as soon as the mood was quieter, EA went loud, closing the show with Star Wars and Battlefield 1. Let’s start with Star Wars. EA said that there are seven developers working on different Star Wars games. We know that next year we’ll get a new Battlefront game, and from the video package, it looks like we might get some VR elements.The next year, Visceral will put out an action/adventure game. Beyond that, there’s a Respawn developed, 3rd person action game. The highlight here was a video package showing all of the work off, that really was a cool package. Of course, EA was always going to focus a lot on Battlefield 1. We got a new trailer, showing gameplay(?) that I still don’t quite believe is actual gameplay. II buy that it’s in-engine, but until I see clearly gameplay, I’m still a little skeptical it looks that good.That said, what they showed looked incredible – I couldn’t help but get lots of flashbacks to playing Battlefield 1942. I’ve thought that over the last few Battlefield games, the real visceral feel of the combat has been lost – that definitely looks like it’s back in this new game. I also really like the idea of the behemoths – huge vehicles that drive the combat. There are three that EA mentioned yesterday – the zeppelin, an armored train and a battleship, covering each of the areas of combat in a Battlefield game. With an open beta coming this summer, hopefully I’ll be able to get some hands on time in.
A few hours later, Bethesda had their own show starting up. Last year, Bethesda kicked off the week, with a killer show – bit of a lofty expectation to set. I think though that they managed to nail it this year. From the opening game, I was hooked. That’s because the opening game was the return of Quake – and it’s exactly how Quake should be, a competitive arena FPS. Quake Champions looks like it could be the logical step from what DOOM was last month – taking the foundation of the old-school and finding ways to take modern aspects and put them in. In this case, it’s the idea of individual characters with abilities. I’m a little cautious about it, because Quake is such a near and dear to my heart kind of game, but I’m really happy to see it back.
Next up was another look at Elder Scrolls: Legends, the mobile game coming soon. I can’t help but describe it as Hearthstone, Elder Scrolls Edition. It’s the same basic idea – strategy and deck building, with a variety of modes to play through. That wasn’t the only Elder Scrolls news though – we got the confirmation of a Skyrim remaster coming this October which looks gorgeous and brings mods to console, and a couple new bits of info for Elder Scrolls Online, the big one being that they are going to put globalized level scaling in place soon. Essentially that means that as soon as you’ve finished the tutorial, you can go anywhere in the world and do anything – the game will scale and level based around you and your group.
The other big Bethesda RPG series – Fallout also got some attention. Fallout 4 had its next three DLC packs outlined – one next week based around contraptions for shelters, one in July that lets you build your own Vault and the final in August set in a theme park called Nuka World. It’s just more of the Commonwealth, which is never a bad thing. Fallout Shelter is also seeing a new update, as well as a PC launch.
Bethesda also has a couple other IPs to be excited about. They finally announced the return of Prey, a game that has been a bit of an open secret over the last few years. I played the first game way back in the day, and really just thought it was a run of the mill FPS – what I saw last night was totally different and looked incredible. It’s got a much darker tone, more grounded in realism and perhaps showing some of the dangers of scientific experimentation. I thought it was curious that, although it’s the second Prey game, it didn’t have any branding as a sequel. It’s from Arkane studios, and I am very much intrigued by what I saw. The other IP is one that I’ve been a fan of since day one – Dishonored. Much like Adam Sessler said last night, it was my favorite game of 2012, and ever since the sequel was announced last year, I have been waiting for more. Boy did we get it last night – a new trailer along with two samples of gameplay. The new setting Karnaka looks gorgeous and does have a different feel from Dunwall. The new visuals look incredible, and the new engine they built for lighting and particles make the world feel a lot more alive. The gameplay immediately made me think of the original, just with even more options – especially when you take into account the two different characters have different powers. I am very much excited for November 11 when it launches.
One last thing from the Bethesda show that I was super impressed with – Bethesda announced that they are working on VR games. In fact, they have two games set for the HTC Vive platform to come out next year – the new DOOM that came out last month, and the big one – Fallout 4. As VR becomes more and more a reality, and the platform gets better at not only accessibility but the visuals as well, games like Fallout are the kind that were built for VR. I might not have a Vive, or even next year when it comes out for the platform, but the potential moving forward is incredibly exciting. Imagine the next Elder Scrolls game, combined with VR and the newer, more powerful consoles that we’re seeing this week. It’s these kind of announcements that really get me pumped to play games.
Yesterday really set the tone – new games, returning favorites and those lovely surprises that we all talk about for weeks to come. E3 is always fun to watch, and even more fun to think about where we’re going.