Destiny Iron Banner – June Impressions

Destiny Lord SaladinWe’re back after a quick break, and a week of playing in the Iron Banner in Destiny. This is the first Iron Banner since the 2.3 patch back in early June, which means it’s the first real time to explore the new weapon changes and balance passes to Hunters. Let’s talk a little bit about how the Crucible is currently feeling, and where I think we’ll see the next patches impact.

For starters, the Hunter changes definitely are noticeable across the board. This is the first Iron Banner, in a very long time, that I can remember seeing Titans early in the week. Usually the first couple days are lobbies full of Warlocks and Hunters, and as the week goes on, more Titans infiltrate in as the Crucible players move on to their alternates. Now that Hunters and Warlocks have both gotten some balances recently, each class feels a lot closer in terms of power. At least in theory – Hunters I think still have a little bit of an advantage because their abilities are strong in just about every situation. Some of the more frustrating aspects of the different abilities have been addressed though – although I do think that the throwing knives got hit a little hard. Still, I’m really happy that each class can actually function in Crucible now. I do think that Defender Titans might have the new annoying set-up though with No Backup Plans and Universal Remote.

Which is really where I think the issues lie now – the new weapon balances from patch 2.3, combined with the Nightfall/Heroic strike loot has created a monster. A couple weeks back, the Nightfall was Will of Ctota and as a result, the Grasp of Malok farm was in full effect. Grasp is Hawksaw, just better – faster rate of fire, along with the same roll potentials for stability and full auto and you get a pulse rifle that can out perform just about every primary weapon. I think it’s not a sandbox that will last too long though, since so many Grasps, Hawksaws and Suros PDX variants are out there Bungie has to be looking at the data and seeing just how much stronger they are then the other weapon classes. I really think the next patch will hit the high rate of fire pulse rifles with a hefty stability and range nerf. I still think that shotguns need some major attention – there are way too many of the Conspiracy Theory archetype and the skill needed to use shotguns has really gone down in a hurry. Where the Iron Banner has really excelled this time around is the loot drops. I think that Iron Banner has become my main way of getting end-game level gear – I’ve been able to get a handful of 334 and 335 light level drops out of this month and last months event. Since you can get those drops after one game, it’s potentially more efficient than running the raid. Saladin is going to be back two more times before Rise of Iron, so there’s plenty of time to get up to the max light, especially with the Year Two Moments of Triumph being officially announced this week.

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