We’re still in a little bit of a lull in terms of big game launches – we’re a couple weeks away from The Division still, but there have been a couple headlines that popped up over the last couple days that have piqued my interest. Like I did with the FPS news last week, today I’ll talk a little about what I’ve seen and my interpretation of it.
We’ll start with the news today from Bethesda about the first three DLC packs for Fallout 4. Monthly DLC packs are headed to the Commonwealth starting in March, ending in May. The timing makes sense – the game came out in November, so most of the hardcore players have pretty much beaten everything that the base game has to offer, and really it’s just standard timing for big game DLC launches. The interesting part is that they come with a price raise. The season pass, until the 29th of February, costs $30. On March 1 though, the price will jump up to $50 to account for the new expanded DLC plans. So if, like me you’ve been waiting for the actual plans to pick up the season pass, now is definitely the time. I don’t think we know if that $30 will include everything moving forward, or just these first three DLC packs. What I do know is that these first three packs are pretty cool sounding. First up, Automaton will add the ability to build and create your own robot minions, and has some story content to go with it. In April, we get the Wasteland Workshop – bringing with it arena battles and new workshop items. The big one comes in May though – Far Harbor. Bethesda is calling it the biggest DLC they’ve built for Fallout, and it’s going to be set up in Maine. Now that we know that there’s more DLC coming after May, bringing the total value up to around $60, Fallout 4 will be staying on my Xbox all year long.
Next up we learned today that a writer from BioWare, Chris Schlerf, has joined Bungie to work on Destiny moving forward. That’s in and of itself a pretty big news story, but bigger because Schlerf was the lead writer for the upcoming Mass Effect: Andromeda and had been on the team all the way back to 2014. In all likelihood, ME:A won’t be impacted too much by this – I would think by now that the story is all fleshed out and they’re in full swing to, hopefully, get the game out this year. Adding a writer from a studio that has a track record of consistently strong story content in their games to Destiny is a really intriguing move though. Destiny has been continually made fun of for it’s certainly threadbare story. Yes, The Taken King improved that side of things a whole bunch, but I’m really interested to see what bringing in someone from a studio that has always put a lot of emphasis on story to a universe that, I think, has a really strong potential is exciting. With Destiny 2 not coming until next year, that give Schlerf and the writing team plenty of time to come up with a real beast of a story.
I’m expecting this week’s Update to have a little bit of everything in it. They’re bound to wrap up Crimson Days, but now that we have the road map, I would love if they started to talk a little more about this spring content we’re getting. Tomorrow I think I’ll put down a couple of ideas that I really hope that Bungie at least has considered for the spring update.