E3 2016 – Microsoft Press Conference Thoughts

E3 LogoAs they’ve done the last couple years, Microsoft opened up the week proper on Monday with their press conference at E3. They’ve done a really good job of rebounding after the tepid response to the initial Xbox One launch and marketing, mainly by focusing a lot more on games during these big showcases. This year though, they took a bit of a chance by also talking hardware – which has worked against them in the past. I think ultimately it was a really solid show though – the new games they showed off hit all the major points, big exclusives, some good third party support, and a variety of genres and tones to play. Let’s talk a couple high points.

Before we get to the games, let’s get the more “boring” stuff out of the way. The hardware talk this year was a good mix of platform upgrades for Xbox Live and cross-network play, as well as actual hardware like the new custom controller shop and upgraded consoles. It’s easy to look at some of these announcements and not necessarily be excited, perhaps because of all the flash around the games this week; but I really think that some of what Microsoft is working on is a legitimate game changer. The new Play Anywhere idea in particular is a really cool idea – buy a game once on Xbox One, and you can play it on Windows 10 PC at no extra cause. Progress and achievements all carry over thanks to the Microsoft Cloud. With all of the big exclusives that Microsoft talked about Monday all being part of the program, I definitely see Play Anywhere the first step in gaming trying to really break down those platform/console walls. The Xbox Live upgrades are all welcome ones – I like the addition of clubs, it lets existing communities begin to group up and play together easier; I wonder how much of that is in response to PlayStation doing the same thing a couple months back. The addition of LFG right into the basic Xbox Live service is another really cool idea – no more random matching, you want a group to play the raid in Destiny, you put it up and go. The last addition – Arena – is a little trickier to me. I like seeing competitive gaming becoming easier to get into, and the more options there are to play in tournaments, even as an amateur is a really cool idea. I just wonder how smooth the implementation will go. The most exciting hardware news though is the Xbox One S and Project Scorpio, the two new versions of the Xbox One that Microsoft is releasing. Xbox One S should be a good way to try and get new players moving to the console – HDR gaming, 4K video and up to a 2TB internal hard drive is a great combo. Add in it’s a smaller footprint, and it’s a solid all around console. I don’t think that current Xbox One owners need to upgrade – not yet. But it’s a good way to get new people on board. Project Scorpio on the other hand does look like it could be a good upgrade point. All we really know is some specs for it – 6 terraflops of computing power, true 4K display and support for VR tech all sound like a pretty sizable upgrade. Pricing will be a big question – especially since you’ll pretty much need a 4K TV to really see the difference. But it’s still a year out – TV prices can change a lot in that time – and everything will be compatible, across Xbox One, Xbox One S and Scorpio. It really feels like Microsoft is trying to go from being one console, to a full console family. It’s a risky move for sure, especially knowing that PlayStation also has an upgraded PS4 coming.

Sea of Thieves

All of that is great, but what we really watch E3 for is the games. Microsoft has certainly lost a bit of third party support in the last couple years – Destiny and Call of Duty both are PlayStation first titles. But Microsoft has been, to me at least, showing a really good focus on trying out new IPs from their exclusive developers. We saw four games that are part of franchises – Gears of War 4, Forza Horizon 3, State of Decay 2 and Halo Wars 2. Every other exclusive was a new IP – including some games that I could easily see being heavy hitters. Of those sequels, I think Forza is the one that I’m most interested in – I never really got deep into Gears, I never played State of Decay and I’m not a big fan of RTS games. Forza Horizon 3 though looks gorgeous, as Forza games always do, and having four player, cross platform co-op play is really cool. I like the setting of Australia – it’s different from just about any Forza yet. The new car classes also look to help break up the gameplay.

We Happy Few Logo

For me, the most exciting games I saw, exclusive-wise, were new ones. First, we saw We Happy Few, from the team behind BioShock. It looks dark, it looks heady, it looks frightening, but overall it looks incredible. It’s going to be in the Game Preview program starting July 26, so the wait isn’t long. The other game that really got me pumped up was Sea of Thieves – I was interested last year when Rare announced it, but seeing it in action solidified it. Persistent online world, with a huge emphasis on co-op group play, and you get to be a whole pirate crew? Count me in. I love how colorful it looks too – a lot of big name games are always so washed out and trying to be dramatic. Sea of Thieves though uses the bright color palette to make the whole world feel a lot more alive. Microsoft also has the ID@Xbox program, which is where We Happy Few comes from, as well as Inside, the new game from the creators of Limbo, which looks incredible as well. And of course Cuphead is on the way from that same program as well.

Third party games also got shown during the conference, and it was a pretty good mix I thought. Final Fantasy XV got a demo of a massive fight against Titan – that honestly was underwhelming. I think it was just because the actual fighting shown was sloppy, but I came away unimpressed. Battlefield 1 showed the same gameplay trailer as the day before, as well as announcing that EA Access members on Xbox One can play the game a week early on October 13. While Minecraft isn’t technically a third party game, I still think of it as one – and I really like the move they’re going with. They’re adding in cross-network play, right now focused on the mobile versions with PC, but console support is coming. That’s the one real feature that I think Minecraft really is tailor-made for. Tekken 7 was shown, with Akuma appearing, and it looked solid. Nothing crazy for a Tekken game. Scalebound, the new game from Platinum games got a co-op gameplay demo, and it continues to be a game that confuses me. The idea behind it is awesome – hack and slash Platinum goodness, with a giant dragon as back-up. But the tone of the game just keep catching me off guard – it’s got a lot of levity and almost some degree of self-awareness about it. I wonder how much of that is the Japanese influence in the development, but it’s not something that I think would keep me from buying it. I think the big surprise came from Capcom though, with a really slick trailer for Dead Rising 4. It looks a lot like a return to what got the franchise started – Frank West, and a mall full of zombies.

I know that a lot of media has been down on the Microsoft show – especially after the Sony show, which I missed. And maybe it’s because I’m primarily an Xbox guy first these days, but I don’t know how you come away from that show and not go, “Microsoft has some really cool stuff coming in the next year or so.” Maybe it’s because they took time to show hardware, which is always kind of boring to hear at big events. Maybe it’s because PlayStation 4 has just been doing everything right over the last few years, while Xbox One has had a couple hiccups along the way. Whatever the reason, I think it’s another bit of that kind of negativity and pessimism that surrounds gaming in general lately. Was Microsoft’s show flawless? Not at all. But I came away from it excited to be an Xbox One owner, and ready to see what the next year brings.


E3 2015 – Microsoft Press Conference Wrap Up

Sunset Overdrive Xbox Bundle

This morning was the Microsoft press event – the actual kick off for E3 week. Bethesda set the tone for the week last night, and Microsoft did a great job keeping that tone all morning/noon time. Let’s get going – there’s a lot to talk about.

Halo 5 Guardians

Microsoft got the show started right away, pulling out the big guns at the outset of the show. Halo 5: Guardians was the first game that we got to see – and this was gameplay showing off some new stuff. We got to see what looked like four-player co-op, featuring Spartan Locke’s squad (including the return of Sgt. Buck/Nathan Fillion) tracking down Chief on a Covenant planet. It looks pretty standard Halo – lots of action, good set-pieces, and pretty incredible vistas. To me, the big news was the announcement of Warzone – the new multiplayer mode. It features 24 players split into two teams, as well as a third force made up of A.I. enemies. It reminded me of a sort of combined Firefight mode, with some PvP elements there too. It looks like it will end up being a great side mode to play when burnt out on PvP.

We then got a new exclusive announcement for a new franchise from Keiji Inafune and the team behind Metroid Prime called Recore. The game won’t be out until next year, but based around what we saw today, it looks pretty neat. The trailer did a good job of setting the world up, but left the gameplay in mystery. It was a solid start before we hit the hardware portion of the show – the only part that was, and was pretty quick. Microsoft learned from two years ago and has really focused on games way more since then.

The big news hardware-wise is that backwards compatibility is finally coming to the Xbox One. In fact, for preview members, it’s out today. The rest of us have to wait until the Holiday, but still – that’s a huge step forward, by stepping backward. It opens up a huge library of games – digital games will automatically show up, and retail discs work similarly (pop in the disc, and download and you’re good to go). The real cool part for this is that the Xbox One features will still work – snap, taking clips, screenshots and broadcasting all work with 360 games. This announcement ran right into the new Xbox One Elite controller coming this fall. It looks a lot like the third party controllers with lots of custom features, some that I think are silly, others kinda neat.

Fallout 4 Box Art

After some Xbox specific stuff, we got back to the games. Fresh off the killer Bethesda show from last night, Todd Howard popped back in to talk more Fallout 4. We got two big Xbox specific bits of news here – first is that Fallout 3 will be included with the new game this fall. The second one is the real kicker though – for the first time ever, mods will be playable on console. Fallout 4 mods made on PC will work fine on Xbox One as well. That’s a huge step forward, and depending on whether that’s an Xbox exclusive could really shape Fallout 4‘s profile.

We then got a little bit of EA news – Madden NFL 16 comes out August 25, and a few new games are coming to EA Access: Titanfall this week, and Dragon Age: Inquisition this summer. And to go along with that, EA Access’s vault will be available for all Xbox Live Gold members this week as well. We also got the announcement of Plants Vs. Zombies: Garden Warfare 2 which will be out next spring. The trailer was actually pretty funny and cute – fitting right in with the PvZ style. I’m sure there’s more EA stuff in their own show.

We then got a few more trailers – Forza 6 along with a release date, 9/15/15; then the debut of the trailer for Dark Souls III, which comes out next year. Seeing Dark Souls announced at a Microsoft show was pretty cool – the series has tended to be mainly a SONY franchise so far, so this is potentially big.

The Division

That got us to The Division, a new trailer for the action RPG from Ubisoft. The Tom Clancy series is pretty stacked this year, as Ubisoft showed. The Division looks great, saying there’s a beta on the Xbox One this December. And continuing the trend, Rainbow Six: Siege comes out October 13, and will actually include the classic Xbox Rainbow Six games, Vegas, and Vegas 2. Ubisoft of course showed off more of these during their own show.

We then hit the indie section – Gigantic, which looked like a free-to-play MOBA style game with a beta coming out August; Tacoma will be a space mystery from the same team behind Gone HomeAshen from Aurora 44 – an open world action shared world game; Beyond Eyes from Tiger and Squid, which honestly didn’t look like a game I will go for, just personally; and finally Cuphead – the Indie game from Studio MDHR that I’ve wanted since it was first shown off a while ago. It look so great. The ID@Xbox segued into the Xbox Game Preview program, a way to support games that are still in development – similar to Steam’s Early Access. They used this program to unveil Ion, the new game from DayZ creator Dean Hall.

We then got back to triple A games with Rise of the Tomb Raider – with a new gameplay video to show it. It showed Lara in all kinds of snowy trouble, scaling a cliff that should not humanly possible to scale. It definitely looked a lot like the reboot – which is a good thing. We will see more I’m sure, but the game launches this Holiday. This was also when we got to see what Rare studios has for us – a collection of 30 games, celebrating the 30th anniversary of the studio (complete with Battletoads). And a brand new IP – Sea of Thieves – a Pirate based MMO that looked pretty neat.

Microsoft then showed us some of their first party games – starting with Fable Legends, showing a new villain character, and restating it being free-to-play, cross platform with Windows 10 and coming out this Holiday. VR was shown – they had an actual stage demo of the Hololens and Minecraft that looked unreal with how futuristic it was. But at this point we had reached the end of our time – and Microsoft closed with a fan favorite. This August we’ll get Gears of War: Ultimate Edition – the first game, remastered for Xbox One, and with a public beta out today. Then they formally announced Gears of War 4, with a gameplay trailer that looked very much like Gears. We have a ways for this one though – not launching until Holiday 2016.