Destiny: Rise of Iron Private Matches Pre-Launch Thoughts

Destiny Rise of IronWe’re under a week away from launch for Destiny: Rise of Iron, and with this week’s weekly reset made a major new feature in the addition live in-game now. If you’ve been playing Crucible over the last two years you already know that the addition of Private Matches has been one of the biggest features coming to the game. It’s not exactly the Custom Games that the community has been clamoring for, it’s absolutely a step in the right direction. Bungie has a history with Destiny of doing something in-game the week going into a launch – House of Wolves had the Queen’s Wrath, Dark Below had Eris show up, and Taken King had all the changes to the in-game systems live early. With that track record, I think we were all looking for something this week, but I don’t know how many people were thinking Private Matches a full week early. A final Iron Banner with Saladin at the Tower was my bet, turns out we got a pretty sizable patch last week and now a whole new way to play PvP matches.

Private Matches are a super important part of an FPS game’s longevity. They’re what keeps the game in players’ consoles/hard drives for years, not just the online play. It’s the ability to set up a private game that lets a competitive scene grow and thrive – MLG wouldn’t be as big as it’s grown without private lobbies. Over the last couple years, as Destiny has evolved and Bungie has tried to pin down just what they want the game to be, the lack of a private world for a competitive community to grow has been a bit of a noticeable gap. In one day, I’ve already seen tons of different options from streamers and community pillars hosting private games, or putting different ideas for what to play out into the world. We as a community have been trying modes like Hide and Go Seek, Infection; as well as going in-depth with testing things we’ve wanted to learn. There’s plenty here to dig into with Private Matches – maybe not as robust as Bungie games have had in the past, but still plenty to mess with.

Just going in to the maps solo yesterday, I got real sense of nostalgia – which maybe sounds a little weird. It’s really cool to go into these spaces that we play frequently, or in other cases, haven’t seen in months alone and find new things. I never once noticed the little floating Hive lights on the Drifter in one of the hallways back by the heavy spawn. Turning off the HUD and just exploring the arenas alone, listening to the ambient sound design, maybe putting on some music outside of the game and taking it all in is something that I think is going to be a real cool part of Private Matches. If nothing else comes out of it, it’s worth doing to go in and grab the 27 new Dead Ghosts that Bungie put into the Crucible Arenas. Each map has its own new Dead Ghost, and they can only be found in a Private instance. There are guides up already on YouTube or reddit, but I recommend trying to find them first without one – you’ll get a real appreciation for the maps. I came out of my Ghost hunt yesterday with, I think, a better understanding of the work the Crucible design team puts in. From details that litter the maps, to the actual mechanics like where boundaries are and what constitutes a soft-kill zone, you can really learn them with just a few minutes running solo.

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