Destiny: Rise of Iron Patch 2.4 Notes

Destiny Rise of IronAfter I wrote up my thoughts on the weapon balance changes coming with the 2.4 patch for Destiny, Bungie released the full patch notes before maintenance ended and the patch went live. Much like with the weapon changes, there’s a lot here that I think is a really good thing, and a couple other parts that could need more time to really nail down.

First, my favorite change in the patch has to do with Public Events. Back in Year One, they were something we chased down – hell, destinypublicevents.com was bookmarked by many a player in order to find them easier. They were rewarding, there was often a Vanguard bounty for finishing a few of them, and honestly, they were just fun to do. With The Taken King, they changed – only netting you a handful of Motes of Light, and no more Vanguard bounties to do. Well we don’t know about a returning bounty yet, but completing that first Gold Public Event is about to get a lot more rewarding. You’ll still get Motes of Light and XP, but on top of that you’re earn Legendary Marks and a Legendary Engram. We don’t know if that’s per character or account, but either way, a guaranteed legendary is always a good thing, especially with loot 2.0 from April. That, along with the new patrol zone when it opens up, really should help populate Patrol as a mode again. It’s not exactly the Loot Cave, but it’s a great way to get a quick upgrade.

The other really big change that I like is that Legendary weapon Engrams aren’t going to drop from post-game Crucible results anymore. Instead of getting weapon engrams, you will earn the Crucible specific weapons – Eyasluna, Red Spectre, those weapons. They’ve also fixed the drop rates on the Crucible ships as well – although that was an unannounced change in the patch notes. We know about new cosmetic options – sparrows, ghosts, shaders, ships – so having those drops rates actually working is a great thing.

If there’s anything about the patch that I’m not high on, it’s that engrams have been decrypting a little lower than I was expecting. I had blues that were decrypting at 240 or so, which is easily 60 Light below what I was getting before the patch. It could just be because at this point Year Two items are officially legacy gear, so they’ll be lower across the board; or it could be a little bug. We probably have to wait until the 20th to know for sure. I think pretty much everything else is a good move. The changes to the Crucible modes Elimination and Salvage are exactly what they need to keep them competitive. One heavy spawn helps fight camping and drives the action towards that ammo crate’s spawn. The new scoring in Salvage should push people to actually play the objective since you get rewarded more for captures now. There are a couple more little tweaks and additions I like – previewing the exotic weapon ornaments, Banshee selling armor materials, previewing a couple new shaders, and knowing that exotic boots are decrypting above 335 along with the Trespasser dropping from special weapon engrams is cool. It’s a great taste of what we can expect from Rise of Iron in just over a week now.

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