Destiny: Rise of Iron – Gamescom Stream

Destiny Rise of IronBungie just wrapped up their Gamescom reveal stream for Rise of Iron, the new expansion for Destiny and I can’t believe how excited I am for this content. Today was all about Crucible updates, and while there wasn’t a huge amount of info, the info they dropped was massive. Let’s go through it.

Let’s get the big one out of the way – Private Matches/Custom Lobbies are coming to Destiny with Rise of Iron. It’s been a request of the community going all the way back to Vanilla, and now that it’s here it really is a game changer. Private Matches means that a true competitive scene can grow, along with a much more full content community. Machinima, community tournaments, pro games, mythbusting all can start to exist on a larger scale. The new settings let you pick any map, any game mode (outside of Crimson Doubles and SRL), the time of day, the presence of vehicles on the large maps and whether you enable Light advantage; and that’s not counting house rules. Your group wants to play sidearms only, with Light levels enabled on Asylum? Go for it. You’re a YouTuber who loves lore – you can now make some amazing video Grimoire content. Hide and Go Seek games are now actually a thing that can happen – they’ve been happening in the Twitch community since April in PvE, but now you can make them an actual game. The potential is incredibly powerful, and the idea of a content drought really doesn’t exist anymore. Now when there’s a few months without major updates, the community can fill that gap with tournaments, or whatever else we feel like. I’m super excited to see what this can bring with this community.

We also got a few more little details on stream, including a really great ViDoc that had a couple really interesting snippets. Let’s start with the gameplay we saw – two matches of the new game type Supremacy. Supremacy is essentially Kill Confirmed – you get a kill, you don’t score until you or a teammate picks up the dropped Crest. The mode looked like a lot of fun, it seemed fast paced and should cut back on camping more too. As long as we see a weapon balance patch with launch, the Crucible is going to be a hell of a lot of fun again. We saw two of the new artifacts in action too today – the Memory of Perun, showing the highlights on low health enemies and supered guardians; and the Memory of Gheleon with the new radar upgraded. The two new maps looked really great too – Floating Gardens looks like it’s going to play super fast, like a combo of Pantheon and Asylum; while the PS Exclusive map looked like a clearer version of The Anomaly set on Mercury. The new weapons they were playing with all looked great – it looked like they were all Faction weapons, a Dead Orbit auto rifle and shotgun, and a Future War Cult hand cannon. The hand cannon in particular looked like my preferred archetype for PvP – the slow, heavy hitting style. And of course, it was really refreshing to see Gjallarhorn back in use.

From the ViDoc though we got our first good look at a couple other details that have me salivating for Rise of Iron. For starters, we got an idea about the new Wretched Eye strike which looks really cool – a Captain Splicer who rips an Ogre’s eye out to use as a weapon? Yes Please. We got a little glimpse at the raid as well, which looks like it’s going to be a ton of fun – I love the themes behind the design, climbing that mountain (Wall) and then having to crash down to the core. My favorite thing though was that we actually got to see a good amount of new gear. The new sets – Iron Lord, Iron Banner, Raid and Trials of Osiris – all look incredible. I’m particularly pumped for the Titan Iron Lord armor with the ornaments on it – I can’t wait to be a flaming wolf Titan. The fact that we’ll have multiple sets of armor – including Faction sets – plus ornaments means that everyone will finally look different. Add in shaders, and class items taking those shaders and the variety that I’ve been hoping for will finally be popping up, at least with appearance. The other thing that I was really happy to see was some of the weapons. They quickly showed some new exotics – the weapon grid for one new machine gun, and models of a couple others. I picked out the “Robocop” style sidearm, and what looked to be a new sniper rifle; along with seeing Monte Carlo and Hawkmoon with their ornaments.

Rise of Iron looked amazing to begin with – everything we’ve been seeing has been exactly what I wanted to see come to Destiny. After today and seeing what the Crucible could be shaping into, I am totally on board for this expansion. It’s taken a couple years, but I think Destiny is finally starting to get into the spot it should be.

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Destiny Rise of Iron – Let’s Talk Artifacts

Destiny Rise of IronThis has been the most exciting week in a very long time as it pertains to Destiny, now that we’ve finally got a whole bunch of information about Rise of Iron. Game Informer has been dropping a whole bunch of tasty treats this week and will continue to all month long as we get closer to launch. Of the info we’ve learned so far, we have a mix of importance – some things, like the Ornaments, aren’t particularly game changing; while others like the Archon’s Forge or Artifacts are. I want to talk a little more about those Artifacts today, because the more I look at them, and think about how they will be used, the more it seems like they are going to fundamentally change the way we play Destiny.

Let’s start by looking at what the Artifact slot means in-game now. It’s been a sticking point for the community since it was introduced with The Taken King. Bungie had us thinking that they would provide a new way to customize your loadout, while also contributing to your power with Light. In practice though, they end up being just another item to worry about chasing high numbers on. Up until April, trying to get max Light Artifacts meant playing specific events – April added in a couple different ways to find one that I think made it a lot easier. Unfortunately, that’s about all the Artifact is useful for – adding to your Light. The actual perks on them are so situational that I don’t even worry about them at all anymore. Having a chance to generate an Orb of Light is already kinda weak, and when you add in the requirement of using a certain element grenade or precision kill, it just becomes a non-factor.

Rise of Iron Artifacts

With Rise of Iron though, Artifacts are absolutely going to be a factor; or more accurately, the eight new Iron Lord Artifacts are going to. Each one will still have Light on them, so they’ll still impact your power. We’re assuming that they still have Intellect, Discipline or Strength on them too, so they’ll impact your stat builds. But their perks completely and fundamentally change the way we approach Destiny. Some of them are definitely more obvious changes; others I think need to be seen before we jump to conclusions. Let’s go over them and see just how big they could be.

  • Memory of Radegast lets you reflect back energy projectiles using your sword. It was initially revealed with the knowledge that it can impact attacks in PvE like Ogre eye blasts, which is pretty great, but also Crucible rockets from enemy Guardians. We learned after that it will also affect enemy Supers – Nova Bomb, Hammers of Sol and Shadowshot were all named as reflectable. That’s a huge potential play. It should make using a sword feel like less of a penalty in Crucible play, and adds in a counter to rockets in PvP. Right now, rockets are pretty tough to deal with, Truth in particular. Being able to bounce them back should mean that you need to be smarter with your heavy usage. In PvE, it really can add to your survivability. Ogres can melt you down quick if you are caught off guard, using this can keep you alive now without having to burn a super. It also makes the sword more versatile in PvE – it all adds up to more options, which has always been what I’ve said the game needs. I still have a couple questions – is the tracking overwritten on reflections, and how will proximity detonation work – but I like what I see so far.
  • Memory of Perun will give you an enhanced view of the battlefield, highlighting enemy Guardians that have full Super Energy yellow, and low health enemies will be highlighted red. Similar effects are in the game now as scopes on Omolon weapons, but this removes your need to use specific weapons. This is one where I think in the right hands, it’s going to be a lifesaver. You can determine your course of action in engagements faster if you can quickly tell if the enemy has a Super or not. The low-health part should help a ton in team fights, making cleaning up kills a lot easier. This one really has its focus totally on the Crucible, but that’s not necessarily a bad thing. Maybe more than some others, this is one where I think we need to get it in our hands to really determine how good it will be.
  • Memory of Jolder gets rid of your sprint cooldown. Short and sweet, this one totally changes how you can move around. In PvE, no more being stranded out of cover when you really can’t afford to be. In Crucible play, this one cranks your speed up even more – if you think sliding and shotgunning was a problem before, it’s only going to be worse with this one on hand. On one hand, I really see the negatives here – unless shotguns are getting hit hard, their dominance is just going to be even more cemented; but the reason for putting it into the game definitely makes a lot of sense. Getting used to different sprint mechanics has really jumped out at me now that I’m bouncing back and forth with Black Ops III and Destiny. I easily see Memory of Jolder getting a ton of usage.
  • Memory of Silimar cuts down the damage from damage over time effects dramatically. As a player who doesn’t really use DoT abilities, but seems to always be on fire, I am very much looking forward to this one. That anticipation is increased since we know that Thorn is returning too, which is something I’m still torn on. This is another one where, depending on how much it actually reduces the damage, could be super important. I’m a little curious as to how useful it will be in PvE, there really isn’t a lot of DoT in there aside from Taken Knight fire attacks. I’m also curious to see if it impacts attacks like the Vortex grenades – technically not DoT attacks, but sustained damage nonetheless. In end-game PvP play this one could be super important to counter specific powerful builds.
  • Memory of Felwinter brings the biggest change of the bunch. It totally removes your Super ability, but gives you an extra grenade and melee charge, a boost to all your stats and has Orbs of Light recharge your grenade and melee attacks. This one literally changes the very way you play the game, on a fundamental level. As it stands now, Warlocks and Hunters can spec for double grenade and melee – Sunsingers running Gift of the Sun and Claws of Ahamkara; Gunslingers with Young Ahamkara’s Spine and Gambler’s Dagger. This opens that up to every subclass in the game, which is a pretty damn powerful neutral build. Yes, the Super Abilities are powerful – sometimes completely changing a game – but the overall utility of having access to your grenades and melees is plenty strong. Certain combos predictions are already popping up online – double smoke and voidwall; double energy drain with axion bolt; double storm grenade and thunderstrike; double barrier and suppression. Of all the new Artifacts, this one I think is the one that needs to most attention – it’s certainly got the potential to be game-breaking, but could be a hell of a lot of fun.
  • Memory of Gheleon is one where I think the power is player dependent – it gives you the detailed radar that Nightstalkers have with Keen Scout and also gives you permanent Third Eye with any primary weapon. In the right hands, this could be the most dangerous Artifact. Players with crack shots will get a lot out of this one. I’ve been using Third Eye a lot since I got my Aegis of the Reef with it, and I find myself missing it when I switch weapons. The detailed radar part is a little less important, mainly since I still think the radar is really bad in Destiny. It’s an Artifact that is very much more aimed at PvP since you can pick and choose your engagements a lot more so in PvE. To borrow a phrase from Datto, it’s a “do a thing” item – if you’re good with the thing it does, you’ll love it; if not, it’s probably not going to be super valuable.
  • Memory of Skorri is essentially a way for every player, regardless of class to have Song of Flame, reducing your nearby allies’ cooldowns on their Super Ability. This is super important from a teamwork perspective, in both PvE and PvP. In PvE, having your Super up more often is always good, since they’re typically the most powerful abilities in the game. In PvP, using your Super can not only keep you alive in some situations you normally wouldn’t, but also really swing the course of a match. For players who maybe aren’t super skilled at getting kills, or running the Spark in Rift, this gives them a way to help the team without putting themselves at undue risk. The level of the cooldown is certainly a question to ask, as is the radius that it works at, but this is definitely one that I think full fireteams of coordinated Guardians will have on at least one player.
  • Memory of Timur is the final new Artifact – that we know of for sure – and it’s one of the more interesting ones. It’s one that is solely built for PvE – you melee an enemy of low level and he fights along you for 30 seconds, or you melee him again. In some cases, I think this could be super cool – turning a Knight or a Wizard or even an Ogre or Hydra could be super cool and useful. The problem is just how many enemies will die with that one melee attack – Dregs, Thrall, Shanks, Acolytes, Psions… the list goes on. We are all assuming that by low level Bungie means red-bar enemies, not the yellow health bar majors. It’s one that I think is situational, but could very well keep you alive – I wish it had existed back in Crota’s End for those melee Knights.

Of all the new gear we know about right now – the new armor sets, some of the new exotics, the returning Class Items, the new customization options – I really think these eight Artifacts are not only the most interesting additions, but potentially the most powerful and important ones. I really hope that they aren’t the things that you can pick up on launch day, I want them to be something we have to work for. One of the best things that Taken King introduced were those multi-step Quests to earn powerful items – Sleep Simulant, No Time to Explain, The Chaperone, First Curse. I hope that these weekly bounties that we learned will reward you with the material to turn in to earn these Artifacts aren’t the kind of bounties you can bang out in an hour or two. Destiny needs some more hard things back in it – powerful items need to be rare again; hopefully with these Artifacts we see that again.

 

Destiny Rise of Iron – Armor Quests?

Destiny Rise of IronI saw a post on the Destiny subreddit earlier today asking why in the current game we have quests that net you both legendary and exotic weapons, but the only quests that earn you armor are the three faction class items. I thought it was a pretty good question to ask – the lore associated with the factions in general is pretty weak in-game and that extends to the quests for the armor; while the weapons we hunt down, especially the exotics, have multiple step quests with clear lore behind them. Sleeper Simulant, Touch of Malice, No Time to Explain and the three exotic swords all have their own story. The story behind the class items boils down to you grinding a ton of rep out for a faction.

Now, after reading the post, I think it’s probably too late to see anything like the level of detail we’ve got for the weapons coming for armor quests. There’s a new 2.3.1 patch coming our way – we don’t have a date quite yet for it, but I would be tremendously surprised to see any new content coming with it, including the missing Taken King exotics. So while that probably isn’t the answer that a lot of fans really would like to hear – we’ve been saying for a while that we just want more and more with this game – it got me thinking a little moving forward. What I have been thinking is that we may very well get those armor quests, with some actual story behind them, in Rise of Iron.

We still are in the dark about a lot of specifics with Rise of Iron – actual story content, strikes, the raid, weapons and armor all still are unknowns. What we do know is that we are going to, at some point, pay homage to the fallen Iron Lords at Felwinter Peak. What that actually means we don’t know for sure, but I see it ending with a full suit of armor and hopefully a suite of weapons too. That has me thinking that at some point, whoever resides in Felwinter Peak will give us a whole bunch of quests. I mentioned this a few weeks ago with some of my predictions for Rise of Iron that I want these Iron Lord quests to be numerous and rewarding. I want there to be a bunch of these quests, and I want them to each earn you at least a legendary – quests to get you a helmet that is similar to Colovance’s or a set of gauntlets that maybe Jolder would have worn. That will immediately put some much needed lore into the armor, as well as make the quests more engaging. Keep them from all being the same requirements, which is tricky, and you might have the one of the best aspects of Rise of Iron‘s PvE side of things. One of the things that I think we as a community have been asking for is direct paths that are predictable and known toward power – that’s a big part of why we liked the quests because we knew what we were heading toward. I want more of that as we move forward with the unique loot – it doesn’t have to be exotics in my mind.

Destiny Rise of Iron – The Hype is Rising Too

Bungie wrapped up their reveal stream for the upcoming expansion for Destiny titled Rise of Iron, and holy crap am I hyped for this expansion. We got a date: September 20, 2016. We learned a the price point: $30, which is awesome since it’s $10 cheaper than Taken King. I think overall I’m more excited for Rise of Iron than I was for Taken King, but that’s because Taken King was so solid. I now expect Bungie to keep up doing what they started in TTK.  There’s a lot to unpack, and there’s still a lot of specific details that Bungie is keeping under wrapped still – which is totally understandable with a full summer to get through.

What we did see today is awesome though. It’s a lot of what we were expecting – my post yesterday could not have been timed worse, since it went live literally right before I saw the Xbox leak. So we knew going in to today that we were getting a new enemy type to fight against – it turned out to be the Plague Siva returning and the Fallen embracing it. I think it’s more along the lines of how the Taken were new back in September – it’s a new kind of enemy, but it’s built on an existing enemy faction. Regardless if you think that’s a good move, the  new Fallen Splicers look damn menacing. I’m really glad that the entire expansion, at least for now, seems to be focused solely on Earth. It’s the same idea that Taken King had – tell the story on one location, and use the other locations to help flesh out the post-story content. In Taken King it was the Taken War after stopping Oryx on the Dreadnaught. Do I think that something like that will be in Rise of Iron? I actually do – and I think they laid the foundation for it in today’s stream. We know that we’re taking back the new social space – Felwinter Peak – and then using that social space to honor and remember the fallen Iron Lords. We saw the mausoleum briefly in the stream today, and I immediately got thinking – what happens if each statue to an Iron Lord has a quest associated with it, with a weapon or piece of gear at the end of it? How cool would that be? Go up to Jolder’s statue, pick up a quest honoring her legacy and end up with an Exotic/Legendary machine gun. Now, ultimately what I think will happen is those Iron Lord quests might exist, but they’re probably how we’ll get access to the returning Gjallarhorn, which is a whole other thing to talk about.

The new content looks incredible from a tone/visual standpoint. I love that we’re staying in our backyard, and finding a new enemy that was so dangerous that the strongest guardians in our history had to sacrifice themselves to seal it away. The new gear looks incredible – using the Iron Banner, Warmind and Trials as their themes, at least that’s what we saw on stream. I’m really excited to see the inevitable full stream based around the new gear and weapons – especially new exotics. Which brings us to the one thing that I’ve seen some negativity about – the return of Gjallarhorn. Mainly because going in to the stream, we only knew that it was coming – as the Iron Gjallarhorn – with a pre-order. Immediately the “pay-to-win” comments started to pop up. That’s not quite the case – everyone who plays Rise of Iron can get a Gjallarhorn through a quest. Pre-orders net you the special black and silver one that’s the only difference. Which, if you’re a day-one player like me, is a really, really cool thing to see Bungie do. Gjallarhorn is easily the closest thing that Destiny has to a “mascot” weapon. Halo has Master Chief’s assault rifle, Zelda has the Master Sword – Destiny has the G-Horn. It’s the one weapon that every guardian chased through the entire first year of the game’s life. It ruined the balance of every activity because of how damn powerful it was. And I can’t wait to see how it’s going to play into the game moving forward.

There is still a lot to talk about with Rise of Iron – the Crucible in particular is going to get a hell of a lot of attention over the summer. Bungie did say that they’re going to be at E3 next week. I doubt we’ll see anything super crazy there, but they’ll have something on hand for sure. We’ve got a release date, a price point, and a hell of a lot of positive content to look forward to. Destiny is a game that seriously love, and and I’m super excited for what Bungie is bringing to the game moving forward.

Destiny Rise of Iron Reveal Stream Pre-Show Thoughts

DestinyTomorrow is Bungie’s first reveal stream since they were hyping up the April Update for Destiny, most likely showing off the Rise of Iron expansion that was leaked a few weeks back. All of the promo material leading up to the stream certainly seems to confirm Rise of Iron, but that’s about it. So with that in mind, I thought I’d talk a little bit about what we might see tomorrow. All of this is total speculation still, and is assuming that Rise of Iron is a full expansion, which is looking more and more the case instead of a timed summer event.

First, if it’s a full expansion, we need to think size. Destiny has two different examples to look at: The Taken King size, or Dark Below/House of Wolves size. Just based on the timing with this one, I think it has to be on the larger size – Bungie has also been saying that the next content coming to Destiny was going to be a big addition. I’m thinking a good chunk of story quests, a couple new strikes and a full raid. Based on the leaked Google results that come up when you search for Rise of Iron, it’s looking like the basic gist of the content is going out and discovering the Iron Lords stories. Much like how Cayde-6 and Eris Morn were the primary story contacts in Taken KingRise of Iron will probably be told through Lord Saladin, along with Shaxx and Zavala. I think this is where we might finally get to go to the European Dead Zone – in the Grimoire we know that the original Iron Lords pushed back the House of Kings all the way to the Caspian Sea. We know that the Tower has at least cleared portions of the European Dead Zone for the Crucible. The Cosmodrome is pretty well explored and taken back – the House Devils has been broken, House Kings foothold isn’t as strong as before and the Hive threat has been dealt with. We know though that the House Kings Kell is still around – and I think that’s who the Raid will revolve around. I saw someone saying that the Kell of Kings will be the actual Kell of Kells that Skolas claimed to be. That could make for a really cool raid encounter.

Destiny Rise of Iron

One thing that I think Taken King did really well was keep the story content more focused on one location – in that case, the Dreadnaught. If they do the same with Rise of Iron, which would most likely be Earth, they’ll need to come up with some new areas to explore. But keeping the content in one location really helps focus the narrative – which is something that Destiny really needs to keep doing. I think the story elements that Rise of Iron is going to be dealing with is a potential strength of the DLC. I assume we’ll get more new strikes, but on top of that, I want to see the other old strikes get brought forward – I miss playing Sepiks Prime and Phogoth. We also still have a handful of Exotics that were added to the armory back before Taken King launched that haven’t been added, those could very well pop up, or other new exotics could instead. I don’t think that we’ll get those few Year One exotics that people love to talk about (Thorn, Icebreaker and G-Horn), but I suppose anything is possible. I also really hope we get a few more full sets of armor and weapons – the Year Two sets that the Vendors and Factions have had are starting to get a little stale, even with the Chroma sets. I’ve said it for a long time with this game that the more variety in the gear, the better off the whole game is. I loved back in House of Wolves that I could use any set of legendary gear, as long as I could ascend it. I would love teh ability to wear my Vault of Glass armor again, mainly because it looks so damn badass. We’ll see what they add in gear-wise, since that’s a guarantee.

On the other side of the Destiny coin is the Crucible. I think Rise of Iron will bring the most thorough overhaul for the Crucible that we’ve seen yet. I don’t know about custom games showing up yet – that might be a full sequel feature. But I think we’re going to see a much bigger weapon balance pass than we did in April, along with a handful of other changes that need to happen – in particular the Firebolt/Viking Funeral/Touch of Flame build. I also fully expect to see a bunch of new maps get put into play, and hopefully an actual Capture the Flag mode as well. I think that there’s bound to be some kind of new end-game PvP activity as well. Trials of Osiris is a year old now, and I still think that as a true competitive mode it’s really lacking. Spawn side matters a ton, certain weapon sets are basically required to do well, and some classes are just by default stronger. Since this expansion will be focused around the Iron Lords, I wouldn’t be surprised at all to see some kind of expanded Iron Banner as a new end-game. That could be Iron Banner as a weekly event instead of monthly, or a whole new activity under the Banner.

Ultimately, while Bungie has said this is going to be a big expansion, I actually think that most of the changes coming to the game are going to be smaller in nature. Lots of little changes in Destiny actually end up making a huge deal since there are so many different aspects in play. More story content is definitely needed to keep fleshing out the lore that is, again, really strong. New strikes and raids are always welcome, and keep the PvE side of things fresh for longer. PvP I still think is where the most attention is needed to keep the balance – I think that there’s a lot of options that work as it stands now, but there are still a handful of weapons that are just still too strong. I’m definitely looking forward to Rise of Iron a lot, and tomorrow is going to be a really exciting stream I think.

Destiny April Update Crucible – Final Thoughts

We’re back finishing up my thoughts on the state of the Crucible in Destiny post the April update. We talked about Subclasses, and the weapon classes. Today I want to talk a bit about the different maps and modes in the Crucible. I also want to quickly talk about the “Rise of Iron” leak that happened at the end of last week.

Destiny Crucible

I don’t have as much to talk about with the different game modes, so I’ll start there. I only really dislike Elimination within the current group of games, only because I’ve never been that big a fan of one-life per round modes. It’s actually a big part of why I don’t play Trials. I’d like to see Trials feature a couple different game types, much like what Bungie has been doing with Iron Banner since Year Two started. I actually think that Rift is probably the most well designed mode within the context of the game. The Lore behind it makes sense within not only the overall world of Destiny but also in the Crucible. I also think that it’s the one mode that really rewards players for playing the objective, while still rewarding players who are more skilled at slaying. Control tries to find that balance, but I think falls just a little short, while Zone Control goes too far and takes the value out of kills and individual performance. If Clash isn’t what you’re into and you want objective modes in a competitive environment, I think Rift is the place to go. The modes that aren’t full teams of six – Skirmish, Salvage and Doubles – each work I think well enough. They are built to be the modes you go into with friends. Solo queue play in them is a lot more difficult to do well, mainly because with smaller team sizes, you need to have better teamwork. I like Salvage, I actually think it would work better though as a six-man mode and no revives. Ultimately though the biggest issue that I think that the modes have is that the Crucible is just begging for a true split between ranked and social play. Maybe that’s something we’ll see in the sequel.

Destiny Black Garden

With the maps, there’s actually not a huge amount of issues that I have. There are a couple of maps that I think have specific spots that present little issues, but nothing super major. What I think the biggest problem with the maps is that the playlists seem to go through phases – one day I’ll play a few hours and see maybe five maps, the next day it’ll be still only a handful, but different ones. I don’t know how much of that is just bad RNG, but map voting would be a huge way to help get some more map variety in there. I see Widow’s Court, Black Shield, Pantheon and Cathedral of Dusk way more often than the other maps. It certainly feels like a lot of the vanilla maps are weighted less in the hopper than the more recent maps, and the larger maps – Skyshock, First Light and Bastion – just don’t appear at all any more. There’s something like 20 or so Crucible arenas, and I just think playing the same ten or so is missing out. There’s a lot of room in the Destiny lore too to branch out with the arenas that I really hope Bungie starts to take advantage of. You see it on maps like Rusted Lands, with the leftovers from the Hive invasion of Earth; Bannerfall, where the remnants of that fourth Tower faction can be found after the Faction Wars; and Twilight Gap, the site of one of the more important battles within the Lore of the game. I really want to see more of that in the maps – show that these arenas are places that we’ve reclaimed from the Darkness, show that they do truly live in the same worlds that we visit in PvE activities. And I’d really love to see more variety in size in the maps – I love playing Vertigo because it’s so squished compared to many of the maps. It’s a big part of why I wish the larger maps were still in the rotation – it breaks up the monotony of the same few tactics on every map. Using a hand cannon, shotgun, rocket loadout on First Light was a lot trickier to pull off because of the ranges that you were usually engaging at.The more variety there is, the less tactics and loadouts like that can dominate to the level that they have so far.

Destiny Rise of Iron

Finally, late last week, there was a leak of some pretty killer artwork supposedly showing off the next major addition to Destiny, with the title Rise of Iron. Kotaku has apparently verified the art as legit, which is interesting because there’s a couple details that could be telling. Of course, we have no idea at all if it’s the full expansion that we’re expecting this fall – the early rumors for that were Cabal themed, and this art suggests Earth based content which would mean Fallen/Hive. It could very well be a timed event like Festival of the Lost/Sparrow Racing League was, to help get us through the summer. We have no official word to go on, and honestly probably won’t until E3. The art certainly seems to show off Lord Saladin – our Iron Banner buddy – standing out near the Cosmodrome wall looking pretty damn badass with a giant flaming axe. The axe is interesting because it reminds me of the Hammer of Sol visually, but we haven’t ever seen a super ability change appearance that much. Which brings us to the possibility of a new heavy weapon – perhaps an Exotic to complement the Swords. I have thought for a while that there’s room for some experimentation with the melee slot in the form of new Exotics. Assuming also that it is Lord Saladin, he’s got an interesting piece of gear for a Titan to have on – a full cloak. Cloaks are Hunter class armors – Titans wear marks around our waists. That a Titan, and one who not only plays a big role in-game, but also within the context of the Lore, is wearing a cloak is interesting. I have no idea at all what it could mean, but it definitely looks cool as hell. The last thing to talk about that I’ve seen people talking about is all the wolves in the picture. I’ve seen people speculate that means we’ll have companion pets, or that it’s indicating wild animals will be coming to the worlds we explore. The first I think is a really really long shot – even for the full sequel. We already have a companion character in our Ghost, and character development is something that Bungie really needs to work on for the sequel. The second idea is one that I could absolutely see working our – maybe not with the game as it is right now, but certainly moving forward. What I actually think the wolves are in the artwork is just a metaphor for the rest of the Iron Lords. We know a good amount about a few of them, and they’re all described in Lore as Iron Wolves. I just the artist included the actual wolves as a nod to that bit of Lore. Plus it looks cool as hell.