Xbox 360 Games That Need to be Backwards Compatible

Xbox 360 LogoMicrosoft announced this week that in the next update coming to the Xbox One, Xbox 360 titles that are part of the backwards compatibility feature will be able to be purchased from the Xbox Live Store right on the Xbox One. They’ve been good about making the Games with Gold games be backwards compatible, but there’s always been that one little barrier that might be keeping people from picking them up – you needed to either still log on the 360 to “buy” them, or go on to the Marketplace on Xbox.com to do the same. Hopefully bringing the 360’s marketplace to the Xbox One will open up a whole bunch of classics from the last generation to make the backwards compatible leap. So with that in mind, I thought I’d pick out a couple 360 games that really need to be brought into the backwards compatible program – if for no reason other than new gamers really should play them.

BioShock CoverWe’ll start with the BioShock series. I’ve seen a couple rumors floating around that there are plans to bring them forward in an HD/Definitive Edition Collection, similar to what 2K did with Borderlands. Assuming that doesn’t come to fruition, the three games should at least come forward as backwards compatibility titles. The first game is arguably one of the best story driven shooters of all time, and is in my personal top five for the entire 360’s library. There’s a lot of depth in the combat with the Plasmid system, bringing in a little RPG flavor to a shooter with a ton of character, and one of the most intriguing settings in modern gaming with Rapture. The sequel was a little bit of a stumble – I wouldn’t call it a step back, but it wasn’t the step forward that maybe it should have been. There are some really cool innovations – playing as a prototype Big Daddy was awesome, and being able to wield a Plasmid and weapon at the same time made combat a little more fluid. Where I think the biggest misstep was with BioShock 2 was the addition of multiplayer, which felt a little forced to me. Luckily, BioShock Infinite brought the series back to really solid ground, even when the game wasn’t set on particularly solid ground. It took the ideas that the first game presented, married it with the updated action from the second, and then ran with them. I’d love to see that HD collection happen, but if not, these games really need to be available through backwards compatibility.

Another game on my personal top 1o list is Dead Space – the first game is still one of the best examples of survival horror, using a pretty standard sci-fi setting and cranking the terror up through immersive storytelling and unique enemy interaction. When we think survival horror, we think zombies – that’s just the nature of the beast thanks mainly to Resident Evil. With Dead Space, the tried and true zombie killing approach was turned on its head – the game punishes you for shooting the Necromorphs in the head. The most base instinct of any gun-based combat actually is the wrong answer – beheading them makes them much more dangerous; instead the game, using in-world assets (messages sprawled on the walls in blood) to tell you to shoot their limbs. The sequels got a little away from the real sensation of claustrophobia that the Ishimora had in the first game, opting for an increasing focus on combat. As much as I prefer to see full series available on backwards compatibility, the first Dead Space really needs to come forward.

Dragon Age OriginsI have three more groups of games that I want to talk about today. Each is relevant to the current gaming market in different ways, and each is cemented in that conversation of “best of the generation.” We’ll start with the Dragon Age games. I actually just reinstalled Dragon Age: Inquisition to my Xbox One, since it was cleared when my box died back in October. BioWare is one of my favorite developers – their characters and stories are consistently some of the best in gaming across the board. They’ve proven that they can craft engaging stories, with characters that feel real, in worlds that feel lived in; and still have the gameplay to keep players invested in RPGs that can easily creep up into that 60 hour range. Dragon Age takes that idea and brings in the classic Dungeons and Dragons mechanics to the combat. BioWare used that same d20 system in their first third-person RPG, Knights of the Old Republic. Dragon Age just brought that d20 system back to high fantasy, and makes sure to have a story in place that makes sense and is engaging. Since the third game did so well on the current-gen consoles, it really just makes sense to bring the first two games to backward compatibility. There’s not a huge amount of connection, outside of certain characters and story/world elements linking the third game to the first two, so new players might not have the same background with the Lore.

Sticking with BioWare, their other main franchise is another that’s in my top five: Mass Effect. I’ve talked in the past about how much I want an HD collection of the Shepard trilogy on the current-gen consoles, if for no reason other than to tide me over until Mass Effect Andromeda. Baring that, those three games really should be available to play through the backwards compatibility on Xbox One. They’re a more balanced blend of RPG and shooter mechanics, mainly because of the realtime combat, and use of a third-person cover system. With these kind of genre blended games becoming much more common, I think bringing an example of not only one of the earliest blended shooter/RPGs, but still one of the best of those games. Shepard’s story is both grand and intimate, the themes that lie underneath this huge space sci-fi epic are decidedly human. It is one of the first modern games I can remember to put a big emphasis on player choices and decisions. The idea of Paragon and Renegade playthroughs, character interactions that put actual value on your responses, and an ending that, in theory, is driven by player choice all were super innovative nine years ago. I’m sure that there are plenty of people who either missed the series because they were too young, or because they weren’t into RPGs or whatever other reasons you can think of – bringing them to backwards compatibility means that a new generation of players could sit down and play through one of the best trilogies of games ever. Since the first game is on the list, I don’t know why the other two haven’t been added yet.

SkyrimFinally, one last set of games – Bethesda’s RPGs. Fallout 3 is already available – it came with Fallout 4 – but their other three RPGs: Fallout New VegasElder Scrolls IV: Oblivion and Elder Scrolls V: Skyrim all haven’t made the leap yet. With Fallout 4 starting its DLC season shortly, the time might be a little crunched, but I definitely think that they really belong on the list. New Vegas added in a lot more RPG depth to the characters, and Hardcore mode is a totally unique way of playing Bethesda RPGs. The Elder Scrolls games were the RPGs, especially Oblivion that started me getting into more traditional and deeper RPGs as opposed to Pokemon and Final Fantasy. With Elder Scrolls Online on the current-gen consoles, I think it makes sense to try and put at least Skyrim on that backwards list, if it isn’t already. I know that studios are starting to really pull away from the last generation – and that’s been something I’ve wanted to see from developers for about a year now – but there are still games from last-gen that I think can exist with the backwards compatibility. I don’t know how much effort it takes to put them on that list of games that is backwards compatible, but if I were Microsoft, I know that I would really be trying to get Skyrim on there.

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What Really Excites Me the Most About Fallout 4

Fallout 4 Box Art

Continuing my pattern here of trying to shoehorn in a post on Fallout 4 every week, today I want to talk about the aspect of the game that excites me the most. The easy answer is player freedom. That’s not it. The buzzword answer is the customization and crafting. That’s not it either. And the PC-turned-Console answer is the prospect of mods later on. That’s partially true – it could be the case by this time next year.

What I’m really the most excited about is the world that Bethesda is crafting for us. Not just from a visual standpoint – although I am looking forward to playing a Fallout game that doesn’t look super dated. What I mean really relates to every aspect of the game. Bethesda has an incredible knack for making these super expansive worlds still feel real. It’s all the little details that they put into the game. From the writing of the dialogue, to the way it’s delivered by the actors, to the very foundation of the world itself; they’re all so well done.

Fallout New Vegas The Strip

The writing is probably the easiest to point to. Dialogue trees and conversations play an incredibly important role in playing through any Bethesda RPG. From getting extra rewards upon quest completion, to getting out of some sticky situations, using your Speech skill matters a whole bunch. And it’s in those conversations that you probably will see the strength in the writing first. It’s pretty difficult to go through a Bethesda game without talking with a bunch of people. But the writing extends a lot further than that. If you’ve played a Fallout game, especially the Bethesda ones, you know that there’s a massive amount of flavor text in the terminals scattered about the wasteland. Add in the bunches of holotape notes that also appear and you get a good sense about the sheer amount of writing that goes into these games.

The next step then is the voicing of that writing. All of those conversations that are integral in the Bethesda RPG experience are all voiced. Granted, the player character hasn’t every been voiced prior to this year’s game, but still. The variety in the different characters in the games is staggering, even if they do use a relatively small voice acting pool. What always strikes me though is the amount of big names they’re able to snag for a role or two. In Oblivion it was Patrick Stewart, Fallout 3 had Liam Neeson, Fallout: New Vegas has Matthew Perry – it goes on. For Fallout 4, we don’t know a ton about the cast, other than Ron Perlman reprising his role as narrator; along with the player character actor and actress – Brian T. Delaney and Courtenay Taylor. Regardless of the celebrity status of the actors, they always do a great job bringing each character to life.

Fallout 4 Concept Bomb

Which really all ties into what I think has always been Bethesda strength. That’s making these worlds all tie in together and feel real. It’s more than just making the characters feel real through good writing and voice acting. It’s more than just putting little details in the houses to make them feel real. It’s much deeper than that. The best way that I’ve really been able to dive into this is by looking at the timelines that they’ve created for Elder Scrolls and Fallout. Granted Fallout was initially created by Black Isle Studios, but still, Bethesda isn’t exactly bad at this either. Just look at the two timelines for the games – you’ll see details that impact the games, but that won’t show up in actual gameplay, possibly ever. The Elder Scrolls timeline details the creation myths for each race, along with helping set the stage for each game. Fallout‘s timeline details out exactly what happened in the timeline after it split from our own – from the end of WWII on to the Great War. Little details like that just make everything feel like is has history behind it. And that’s really what has me super pumped for Fallout 4 – not only do we get another chance to fill in some blanks in the timeline, but this is the first time we’ve headed to Boston. That means that we’re probably guaranteed to learn a whole bunch more about that region – which also means a whole lot more writing and creating on Bethesda’s part.

RPG Week: Day One – Elder Scrolls

OblivionWe’re still a couple weeks away from the busy season, so as I usually do around this point in the waiting cycle, I picked up an older game on my shelf. This time around it was diving back into The Elder Scrolls IV: Oblivion. I mentioned last week that I hadn’t completed the main quest line across two 100+ hour characters. Over the weekend though I finally went in and completed that series of quests, as well as tackling the main Expansion – The Shivering Isles. Oblivion has always had a real special place in my gaming heart – it was one of the very first games I played on the 360, and I still find a lot of fun in playing it even eight years later. Beyond that, the next game in the franchise, Skyrim, was the game that allowed me to really break into freelancing for G4 after its release. I still love the games as they stand today, but over the last few months, really since the Destiny beta, I’ve spent a lot of time thinking about just how much that game could shake up the RPG world. So with that mindset I decided I would dedicate this week to the genre – four days, four series – leading up to Destiny‘s release in two weeks. Today I’ll hit the Elder Scrolls games, mainly looking forward to the way I really hope that Bethesda approaches the next game.

Skyrim

At their core, both Oblivion and Skyrim by design are solitary games. There are plenty of shared experiences that any player has, but how they actually go about navigating those sections differs greatly based around how those players have created their characters. A very integral part of any RPG to me is the character creation process – allowing the player to craft exactly the character they want to play as tremendously helps further immerse the player into the world and story. There’s a fine line between being too in-depth and losing players though, and I think of the two Elder Scrolls games from this generation, Oblivion actually did it better. One of the things that Bethesda did with Skyrim was really streamline a lot of the more high-level RPG aspects of the game, the first that players would probably experience being Racial Traits. One of the reasons I like the character building in Oblivion is that each Race has different inherent characteristics that make playing specific archetypes easier or harder. Orcs are by default sturdier, making playing a warrior much easier, while playing them as a mage provides the player with more challenge. That aspect alone adds to the gameplay by adding in a level of difficulty on top of just the typical videogame “easy, medium, hard” difficulty; but beyond that it also adds in an extra layer of role-playing. A player might decide to play a specific race and strive to set themselves apart by playing as a character-type that wouldn’t be normally found with that race in game. I did that with my latest character, playing a High Elf character, but forgoing playing as a mage, which their inherent traits would suggest and played instead as a heavy armor knight. I was able to use my built in magic skills as a High Elf to help me deal damage, but as an Elf, I had to deal with an inherent fragile nature. That level of thinking is all but gone in Skryim – the different races still have different boosts to skills, but because the Attribute system from Oblivion is gone, there really isn’t a functional difference beyond whatever power or ability they have. In general, I think Oblivion allows for deeper role-playing, but Skyrim’s updated mechanics make playing the actual game a bit easier.

Skyrim Skills

The other area where these two games’ differences really impact how a player approaches the game is in the skill/leveling system. In Oblivion there were 21 different skills, in Skyrim there’s now 18. In general, the skills that were removed really weren’t the ones that players set as their characters defining skills. I still think that there really is a middle ground between the games that allows players to choose from a wide variety of skills, while still being easily accessible. The other major change that Skyrim made to the leveling is that there is no longer a major/minor skill distinction; instead, any skill you level will affect your overall player level. This is actually a change that I think is good, it doesn’t restrict you with major skills being the only ones that impact your player level, which lets you have a bit more flexibility, which is important, especially in the middle levels. With that change, they also added in a “perk” system – instead of just getting a new bonus at skill levels 25, 50, 75 and 100, each skill now has a perk-tree associated with it that’s tied to a constellation in the game world. Every time you level your player, you get one perk point to allocate in any skill, assuming you have the appropriate skill level. This let’s you specialize within the skills that you use the most, with the items/spells you like using. For example, within the one-handed weapon skill tree, there are perks that allow you specialize in either swords, axes or maces.

The final area that I think defines a modern, Bethesda developed Elder Scrolls game is in fact the most identifiable aspect – Freedom. It’s a calling card of the games – as soon as you finish off the starter dungeon/quest – the Imperial Sewers in Oblivion or Helgen in Skyrim – you have ultimate freedom. You have a vague direction to start tackling the main story, but at the same time, you have the freedom to do whatever you want. That main quest can sit in your journal as long as you want – go tackle the faction quests, or just explore the world, diving into dungeons as you want to find some loot.

Bethesda Softworks Logo

Beyond all of that, which I expect to stay in the forefront of any new Elder Scrolls game, I think the time is ripe for Bethesda to maybe make a huge change to the franchise. Any new game would obviously be on the Xbox One/PS4, which I think should not only result in a much better looking game, but also impact where this game is set. Ideally, I would love to see a game that is set covering all of Tamriel – I think that the power is there to accomplish that, and it’s a decision that fans would love. It opens up even more role playing options – you can pick and choose not only your race, but also your homeland, which could allow for different starting areas, most likely based around the same basic structure. The other major change that I think Bethesda should look into is all a reaction to Destiny. Bungie has on their hands a system that allows for a great single-player game, but at the same time is populating the world with other players. Applying a similar mechanic to a game like Elder Scrolls would make the world, which already feels alive with NPC’s, feel even more so. Players could become recognized as traders, carrying large amounts of gear and gold, and by doing so take on not only the role of supplying others, but the inherent danger that would come with. I’m not a developer so I don’t know exactly how it would work, and the actual Destiny formula probably wouldn’t work, since a big part of the Elder Scrolls games is player freedom to play any kind of character – including one that partakes in some unscrupulous activities. Oblivion and Skyrim were both two of my favorite games on the entire console, and I fully expect that trend to continue as the series moves to the next gen, all I have to do now is wait – there are tons of questions that still need answers, and I don’t see them being answered any time soon.

Wrapping Up the Xbox 360: The Best Games on the Console

Xbox 360 LogoOver the last couple weeks, I saw Game Informer put out a series of columns talking about the editors picks for the best ____ game of the last generation. They hit topics like best racing game, action game, PS3 game, overall game and 360 game. As the transition to the Xbox One and PS4 continues and the 360 and PS3 begin to truly become “last-gen,” I thought I would also look back at the console that I probably spent more time playing than any other before it. While I could narrow it down to just ten, I feel like that discounts a lot of very good games that I am a big fan of, so instead of just doing the same thing everyone else does, I’m just going to toss a whole bunch of games out there in no real order (save for the last two.)

ASSASSIN’S CREED II, BROTHERHOOD, and REVELATION
While there are three more Assassin’s Creed games that appeared on the 360, the Ezio trilogy is really where I think the series shines. The gameplay is much more refined and streamlined, the story is a very compelling one, told over the course of three different games, and this was really the point where the Desmond sections also started to actually mean something, and not just feel like they were arbitrarily breaking up the action. Plus Assassin’s Creed II was the first full game I every got every achievement in once I decided to start actively hunting them.

BioShock Cover

BIOSHOCK (SERIES)
A series that is both highly critically successful as well as commercially, and for good reason, the BioShock games were really important games that showed that shooters could still tell incredible stories, while still having solid action. The original BioShock still stands as one of my all time favorite games – the Plasmids adding in strategy and RPG elements to a shooter that already worked well, the enemies were unique, Big Daddies were terrifying and it still has one of the coolest settings in games in Rapture. The second game gets a bum rap as being a step backward, but I think that’s unfair – it’s more that it wasn’t as big a step forward as people expected. The single player is still really solid, but the multiplayer I think detracts from it a little. BioShock: Infinite on the other hand was a true return to form – incredibly heady story, engaging characters, action that played out perfectly and a new setting that still captured the same feeling as Rapture in Columbia.

BATMAN: ARKHAM ASYLUM and ARKHAM CITY
Despite being an incredibly successful franchise in film and tv, Batman hadn’t ever translated well to games for whatever reason. Older gamers will remember an NES sidescroller that for whatever reason had the Batman wearing a bright purple suit. Rocksteady Games changed all that with Arkham Asylum though, hitting all of the important parts of the Batman mythos. The cast of characters all had the same feel that they did in the Emmy award winning cartoon series, there was a real sense of darkness about the Asylum, and Batman felt truly like a superhero. The corridors of the Asylum are tight, creating a really tense experience, requiring Batman to use his most important weapon – stealth. Arkham City took that same idea and bumped everything up to ten and beyond in some cases. Rocksteady has some guts to kill off the most important comic villain around – we’ll have to see how the Arkham arc will end next year in Arkham Knight.

Borderlands

BORDERLANDS SERIES
Mixing humor, action, RPG, co-op and random loot grabbing, the Borderlands games are a hard bunch to pin down. At their core they’re shooters – but then they really are also RPGs, doing both well. The series is built around four-player co-op, with random loot drops ensuring that players are always finding new weapons, grenades, shields and other goodies to use as they tackle all sorts of enemies. All of that would be well and good, but on top of all that, Gearbox and 2K have always made sure that the games are also really funny, never taking themselves too seriously at all. Both games in the series so far have been supported with awesome DLC and remain standouts on the console – with a third game on the way, during a time when most developers are pushing forward to the Xbox One, Borderlands; The Pre-Sequel should do really well on the 360.

CASTLE CRASHERS
The Xbox Live Arcade had been around really since the Original Xbox as a way for developers to put smaller games out to fans as direct downloads, at a lower price point. Until 2008, there really weren’t any major standouts, aside from Uno and Geometry Wars; but in the summer of 2008 (the first Summer of Arcade) the XBLA got a real shot in the arm. Spearheaded by Braid (a game that I actually never played for whatever reason) and Castle Crashers, the XBLA became a place for not only smaller developers to push games, but for really good games to live. Castle Crashers is still one of the better co-op games on the system – a terrific old-school beat em up with a unique art style, good music, and solid leveling process – but most importantly, it’s just a plain fun game.

Modern Warfare 2

CALL OF DUTY MODERN WARFARE, BLACK OPS SERIES
Activision really hit the lotto with the Call of Duty franchise this generation. I’ve talked a lot in the past about this franchise, both because it’s so popular and because I’m a big fan of the games, generally; so I won’t belabor the point too much here. Modern Warfare changed the shooter landscape, end of story. That group of three game blew sales records away, and changed the way that people played a multiplayer shooter. Black Ops took that new formula and applied a little different spin on it thanks to a different developer. Across the five games in the two series, I had more fun playing Modern Warfare 2 and Black Ops 2, than any of the other entries.

DEAD SPACE
Survival Horror games were in a tricky spot going into this generation. At the end of the previous generation, Resident Evil 4 changed the game by giving the player way more control than ever before with the over-the-shoulder camera, but still had the horror present. After that, with the added control to increase the action, how could games truly be scary? Or at least that was the question before Dead Space came out. Even with a solid action system that made it easy to aim and attack the enemies, there was still plenty of terror to be found on the USG Ishimura. Instead of relying on tired and true zombies in space, Visceral came up with something much more horrifying – the necromorphs, and more to the point – the humans bent on turning everyone into them. It was a tense, dark, claustrophobic game that really helped invigorate the genre, and stands out as the best in the series.

Dishonored

DISHONORED
Every once in a while a game should shock you. Dishonored did that for me. I went in with muted expectations, but was totally blown away by the experience. A stealth game that did both stealth and action well? And didn’t punish you for choosing to play loud? Crazy talk, I thought. Of course, playing the game loudly may not have punished you explicitly, but through the “chaos” system in the game, you would make later levels harder or easier depending on how you played through. It’s a game that showed that stealth totally still works in games, and adding in the supernatural just made the game that much more engaging, helping you get to even more different routes to sneak around. Criminally we haven’t gotten a sequel yet, but I’m excited to see what one would entail on the Xbox One.

GRAND THEFT AUTO IV and V
Rockstar has always brought the very best with the series, and that was no different with the latest two offerings. It took me a while to really get into GTAIV, just because of how different it felt from GTAIII and Vice City, my favorites from the previous generation. Once I “got it’ though, IV became much more engaging than before, relying on using Niko as the main storytelling device – his backstory and conflicted morals really set the stage for a wonderfully designed final set of missions. Emotional, but still possessing the GTA trademark humor and freedom, it was a great step forward. With GTAV though, the real strengths come from a more refined control scheme, and the addition of a truly online world with GTA Online. You can play it online or off, either way there’s more to see than ever, but it doesn’t feel that overwhelming. That said, I think it’ll really shine when it launches on the Xbox One and PS4 this fall.

Halo 3

HALO SERIES
Not counting Halo 3: ODST or the Halo: CE Anniversary, Microsoft’s go-to franchise had three winners this generation. Going in, Halo 3 was set up to be a huge game, telling what we thought was the end of Master Chief’s story – we found out it was really just the end of the war with the Covenant. Giving players the ability to play four-player co-op, adding in the scoring meta-game, Forge maps – Halo 3 really was the game that players had been waiting for. Bungie had one hell of a farewell in store for us too with Halo: Reach which might be my pick for the best of the series on the 360. Forgoing relying on Master Chief to tell the story, Reach put the player into a Spartan that was their own – then we were forced to play through his last days thanks to a story that was intense, and really had some weight behind it.

Mass Effect

MASS EFFECT SERIES
BioWare was already a well-respected developer thanks to the Knights of the Old Republic and the Baldur’s Gate games going into the 360’s lifespan. In 2007 they took their already solid RPG elements and mixed them with a solid real-time third person shooter combat system, and together with a really solid story created Mass Effect. Over the course of the three games, we faced down the threat of the Reapers, and depending on who you talk to, tied up the story completely. While Mass Effect 3‘s ending got a lot of ire from the internet, I don’t think that is on BioWare at all – I actually thought the ending was totally fine. The idea that there would be hundreds of endings depending on your choices is just silly. The series still remains a favorite, each game feels different enough to distinguish themselves, and to me the best parts of the games remain the awesome characters that make up Shepards team.

Rock Band Blitz

ROCK BAND SERIES
The rhythm game genre came to a head pretty quickly during the 360’s lifespan, thanks mainly to Activision pushing their Guitar Hero games out far too fast and flooding the market. On the other side was Rock Band a series that Harmonix took a different approach with. Featuring full band gameplay and strong on-disc setlists for each game, Rock Band really brought the genre back to the beginning – party games. Getting people together and playing songs that everyone knows and loves. Instead of releasing new games every year (or in some cases, quicker) Harmonix went with a smarter route – release a few new songs every week. There was weekly DLC for the series from November 20, 2007 straight through to April 2, 2013. That’s over 5 years of uninterrupted DLC – and a whole mess of songs, 1,689 to be exact. The variety in the songs ensure that everyone can find some that they love, and that’s why I still play the games to this day. Plus there’s nothing quite like nailing a tough solo in a great song and getting that 100% completion.

SAINTS ROW SERIES
When the Xbox 360 launched, there really wasn’t anything along the lines of a Grand Theft Auto style sandbox game. Rockstar’s series was seen as almost untouchable at that point, thanks to the success of the PS2 era games. But in 2006 along came Volition with a little game called Saints Row. It wasn’t trying to be GTA – instead it took the basic formula, added in a pretty robust customization system, a story based around rebuilding the Saints respect, and it took off. The first game wasn’t quite as insanely over the top as the later games got, but still featured a strong sense of humor that didn’t take itself too serious. As the series progressed, the gameplay was refined, expanded and the story pushed over-the-top. As much fun as the series is, I worry about the future, just based around my thoughts with Saints Row IV – which I felt wasn’t nearly the game it could have been. I hope that was just because of the mess that the THQ bankruptcy was.

Now for the games that I think are the absolute best on the console:

Oblivion

ELDER SCROLLS and FALLOUT SERIES
Bethesda has really gotten it right this past generation. They were there way back at the start with Elder Scrolls IV: Oblivion, which might just be my favorite game on the 360, and they were there for what a lot of people say is the best with Elder Scrolls V: Skyrim. In between they put out two more absolutely amazing games with Fallout 3 and Fallout New Vegas. At their core, the four games are very similar – First Person RPGs with a strong emphasis on freedom, it’s in the details that differentiate them (obvious setting differences aside). All the games feature huge game worlds to explore that truly feel lived in – NPC’s follow set routines depending on the day of the week, different factions behave differently when they interact with each other, the world itself is alive (or as alive as the Fallout world allows for). And once you get past the initial starter dungeons, you have 100% free reign on what to do.

Fallout 3 Cover

Want to tackle the main storyline right away? Go for it. Feel like wandering aimlessly around the world, fighting and looting? No problem. One area that that freedom is more standout in the Elder Scrolls games is the amount of sidequest options. In Fallout the sidequests are more limited to single quests scattered about the Wasteland. In Oblivion though for example, you can work your way up through the ranks of the Imperial Arena, or become the Arch Mage of the Mages’ Guild. The sheer volume of different things you can tackle in the Elder Scrolls games really makes them almost unending. I’ve been playing Oblivion – through two characters – since I got in 2006 and am just now going through and finishing the main storylines, after sinking well over 200 hours across them, and that’s on the low end for players. I cannot wait to see what Bethsda has in store for us – Fallout 4 is supposedly in development right now, and I would expect to hear more about it in the next year. As for Elder Scrolls VI – well we just have to keep waiting, it will most likely be after Fallout 4 has it’s run, but knowing Bethsda it will be a huge undertaking.