This past weekend may have been the most exciting weekend we’ve had in quite some time for gaming. Between the new April Update in Destiny, the Falcon Lost Incursion in The Division, and open betas for DOOM and Battleborn there was plenty of new stuff to dive into. And dive I did this weekend, hitting it all except the new Division stuff since I’m still a little cool on that game. I wanted to talk a bit about what I played, even though I already did a little with Destiny and Battleborn.
With Battleborn, I played a bunch more story missions – both solo and in full five man groups. I started to try out other characters beyond Marquis as well and I have to say that of the characters I did play, I really liked them a lot. Oscar Mike – the stereotype soldier guy – is a fantastic pure burst damage character. His grenade skill can not only do burst damage with the explosion, but then add in the napalm DoT effect and it’s an incredible trash clearance skill. His ultimate skill is great for doing a massive amount of damage as well, assuming you target the spot right. Rath, who was by far my favorite melee character I played, is a neat character to play. I like his health steal on hit, it helps a offset a little his fragile nature. His skills help out tremendously with crowd control, and his ultimate is lovely for trash clearance and multi-target damage. Plus, he’s voiced by Christopher Sabat AKA Vegeta, so he’s basically the best ever. I was worried a little that melee characters would be a step or two behind in the story missions, but Rath at least did really well. The only part in the two missions where he let me down was in the final phase of the ISIC fight, because he flies all around and was aggroed on our El Dragon during that phase. Assuming that the rest of the story missions have similar engagements, it looks like melee characters will totally be viable choices. Battleborn went from being a game that I was ambivalent towards, to one that I’m very much interested in grabbing.
With the other beta this weekend, DOOM, I played that a bit less.I only played a couple games, but that’s because I think this is shaping up to be a really really good game. If you’ve played any classic id FPS – DOOM, Wolfenstein or Quake – you’ll be ready from the get go. This was easily the best pure arcade style shooter that I’ve played in years. It felt immediately like the old games, just with a sprinkling of modern trappings. It’s fast, it’s brutal, it rewards thumbskill and twitch shooting. If you come from the modern FPS games, you might have a little learning curve to get used to, but the game does it’s job really well. If this is at all on your radar, this is definitely a good sign. Since the beta was extended to today, if you haven’t tried it yet, give it a shot.
Finally, I got to go through the Challenge of the Elders in the April Update in Destiny. I was worried that I wouldn’t get it in because I wasn’t close to 320 Light yet. And in fact, I’m still not 320 Light. But I was actually able to solo through the Challenge of Elders at 314 Light, which doesn’t exactly sound like much of a Challenge. It wasn’t super simple – the second room took me a good 6 deaths or so to clear. But because Small Arms is the modifier this first week, if you’re a little lower Light, you can easily make it up. I ran with Red Death and Cauterize on my Titan to get health back on kills to help since I’m solo, and it was done in like 40 minutes. Even with Variks taking points away, I was able to score over 40,000 points to earn a weapon from him. I did run it later with a couple buddies, which just further showed that this week in particular, challenge isn’t really the right word I’d use. That said, the actual activity itself is a ton of fun. Soloing it was the most fun I’ve had in PvE in a long time – it’s just total chaos the whole time. The rewards are maybe a little inconsistent, but that is kinda Destiny in a nutshell. It’s really fun, and cements my feeling that the April Update was exactly what the game needed.