I’ve been in a countdown frame of mind, thanks to watching a bunch of videos on YouTube, so with that in mind, I thought this week I would come up with a few countdowns of my own. Since I’ve been playing Halo a lot still with my friends, I thought I would go through my picks for the ten best multiplayer maps in the series.
10. BATTLE CREEK/BEAVER CREEK
Starting things off with an old map, Battle Creek goes all the way back to Halo: Combat Evolved. It was such a popular map, that it was brought back as Beaver Creek in Halo 2. the only real changes between the two versions really is the removal of the ladders and additions of ramps that lead up to the sniper perches. At its core, the map is a symmetrical, small box canyon with two identical bases. Each base has three points of entry, not counting a fourth on the roof that is only accessible through some jumping. It’s a map that functions really well with CTF and Oddball, and Slayer of course always works. It’s a fast paced map, thanks to the placement of the warps behind the bases, and multiple routes that players can take.
Halo 2 brings us a perfect example of a huge asymmetrical map that works for pretty much any kind of game – multiflag, one-flag, oddball (with a high score count), assault, snipers, SWAT – plus the addition of vehicles really helps keep it fresh. Since it’s a really big map, there are plenty of different ways to get around, including warps, grav lifts and plenty of multiple level structures. The sightlines are awesome, with plenty of long range fights, that a good sneaky player can get behind the enemy to disrupt.
The first entry from Halo 3 is one of the smaller maps in the series, with close range fights being typical. That said, there are still some longer sightlines, including some that criss-cross the open central arena. It works best for games of oddball, multi-team games, and infection or swords variants. And with Halo 3 having Forge, there’s plenty of options to turn the map into whatever you want. It’s a map that makes flankers shine, with two main levels that you need to keep eyes on, and thanks to the presence of active camo, close range weapons can swing a match.
One of the more popular maps in Halo 2 for arena matches, I’m actually in the minority with this one. I get why Midship is so popular, but I’m not the biggest fan of it. To me, the spawns have never been kind. But regardless, it’s a really great small team map – multiflag is fast-paced, oddball is hectic, and slayer is always close. Heretic, the updated version from Halo 3, plays pretty similar, but with the new mechanics some weapons play different. For example, sword clashes are more common, the shotgun’s smaller clip means you have to show a bit more control with it.
A bit of an under the radar choice, Longest has always been one of my favorite maps from Halo: CE. The basic form of the map is essentially a giant figure 8 – just a bit boxier. The two long hallways are great for the original pistol and shotgun in Halo, and in the Halo 2 remake, Elongation, it plays phenomenally with the battle rifle. Oddball is great, CTF is fun, and Infection can be pretty tense. Even with long sightlines, which in the remake are broken up with the boxes on conveyer belts, close range weapons excel. All around a really fun map.
5. CHILL OUT/COLD STORAGE
My personal favorite map from the first game, Chill Out is one of those asymmetrical maps that still plays perfect in CTF games. Custom variants using the shotgun as the primary are fast paced, insane and totally fun. Taking the shield off makes it even quicker. The Halo 3 remake is pretty similar in pacing, but with changes to the shotgun, there are other game modes that are better to play. King of the Hill, with a focus on close ranged weapons is fun, and Infection is also a pretty good fit.
4. THE PIT/PITFALL
Perhaps the best map in Halo 3, it’s a symmetrical map that works for almost any game mode. CTF, oddball, King of the Hill, VIP and Infection all work – as do Slayer variants. And of course, thanks to Forge, it’s possible to tweak the map around in all sorts of ways – closing off sections to redirect flow totally changes the matches. The updated Halo 4 version includes a couple changes that help make the sword spawn harder to lock down and camp, which is actually a good thing, just play with classic settings and no ordinance drops.
3. HANG ‘EM HIGH/TOMBSTONE/HIGH NOON
Another standout that has become a series main-stay, Hang ‘Em High features a semi-asymmetrical layout, with the two bases identical to each other, and a large open expanse between them. All sorts of games work – CTF, with lots of weapon variants are fun, straight pistols is a classic, and snipers is also a really tense one. The updated versions, from Halo 2 and Halo: CE – Anniversary, make use of the newer mechanics. In Tombstone, they added in grav lifts to open up new ways around the map, and the BR totally adds a whole new way of playing the matches.
2. BLOOD GULCH/COAGULATION/HEMORRHAGE/BLOODLINE
There’s a reason this map has been remade so many times, and also served as inspiration for Halo 3‘s Valhalla. It’s giant, so bigger parties work well, and vehicles add another dimension. Since it’s symmetrical, CTF games are great – any variant really work well, and even games like oddball work. Even with the long range, it’s important to keep an eye on weapons like rockets and the shotgun to help keep the base safe. With the update in Coagulation, they added a whole new dimension by adding the Banshee. Just adding one level of the base and one vehicle made the map have even more depth.
My pick for the best map in the series is Lockout from Halo 2. Hands down, it plays the best in the series and has the smoothest flow of any map. Even with the changes they made to the map with Blackout in Halo 3, it still plays solidly. But overall, the Halo 2 version plays better. The sightlines are clearer, the weapon balance is a bit better, and the jumps are a bit easier to manage. CTF works, oddball is fun, infection is fast paced, king of the hill is hectic and the slayer variants that play well are numerous. The Halo 2: Anniversary version adds in destructible icicles that hang over three major points, which can help prevent camping.