After a few days off for travel – I was off seeing my sister graduate from college – I’m back to keep the hype flowing for Destiny. I was able to catch up on the Prison of Elders reveal from last week, which is the end-game co-operative experience coming with House of Wolves. The big complaint going in to the new DLC has been the lack of a Raid, but I have to say, after seeing both the competitive and co-operative end-game content, I don’t think it’s really that huge of a deal.
The Prison of Elders itself seems like it’s going to have plenty of life to keep it relevant for a while. Adding in a matchmade variant helps ensure that end-game content will be played, regardless of whether or not you have a group. It’s always been a complaint against the Raids, so seeing it appear in the Prison is a nice touch. I’ve never felt it was necessary, but would be nice. That said, I am a fan of the higher level difficulties being non-matchmade. The higher level challenge mode entries in the Prison definitely look like they require a higher level of teamwork than I have experienced generally in random parties. It’s very similar to raids – just a bit more straightforward experience. The modifiers and the critical objectives in the higher levels look pretty crazy, and definitely seem like it’s going to be intense for fireteams.
The gear that the Prison rewards you with – being Fallen themed – looks pretty cool. As opposed to the angular designs in the Osiris gear, or the orbs in the Vault of Glass, or the Hive influenced weapons; the Fallen gear looks a lot more fluid, almost scavenged together. The armor looks cool without relying on the kind of stereotype armor tropes. I’m curious to see if there’s going to be anything along the lines of the Eidolan Ally/Necrochasm progression for Fallen weapons. I’m also looking forward to seeing what completing the Prison on Level 35 will net you – in the past doing these end-game activities on max level results in extra special gear. With the level cap being 34 I’m curious to see exactly what doing something over that cap will net you.
Ultimately, now that we’ve seen both end-game level activities, I think I’m more excited going into the House of Wolves than I was for Dark Below. The variation of the activities looks higher, the novelty of the new areas and gear looks better, and I just think that players are going to be returning to Destiny after a break refreshed. Will the story content be groundbreaking? Probably not – but honestly at this point we shouldn’t expect it to be. As I’ve said since day one – if it’s more of the same with Destiny, that’s not a bad thing here. It is still I think the most fun game I played last year, just ahead of Titanfall. It’s got flaws – probably ones that can’t be fixed with the game almost 10 months deep. But there’s still a ton of fun to be had in here – and it really does look like House of Wolves will deliver.