Continuing where we left off yesterday, today we’ll look at the maps that were featured in Call of Duty 4: Modern Warfare. This is all to get ready for this fall’s remastered version of the game that will be bundled with Call of Duty: Infinite Warfare. We know that we’re getting ten maps with the remake – that means six maps are being left behind from the initial release. Instead of trying to guess which those six will be, because there are a couple that I think are potential cuts, I’ll just run through the full list quickly. The standout maps I’ll talk a little more about, while the lower tier maps we’ll hit quick.
First on the list is Ambush. It’s a fairly large map, great for long-range encounters and sniping. It’s not actually symmetrical, but it’s pretty close, to the point where I don’t that one side has a huge advantage. It works in Domination, Team Deathmatch, Search and Destroy, and if the remake has newer modes, Kill Confirmed. I think it’s a pretty safe bet to appear, it’s one of those fan favorite maps on the original disc. I definitely think this one of the best maps to help get your long-range combat skills better. Grab a M40A3 or G3 and watch the side roads. Next up is Backlot, which is one of the few maps that we know is in the Remake. Unlike a lot of modern maps in FPS games, this one is all about the center location. There’s one – technically – three story house right in the middle of the map that is really important to control. It’s got great sightlines on the other two major landmarks – the destroyed building and the construction site – which means a good shot can helps control the flow of a game. I like playing it on Team Deathmatch the most, since it tends to revolve around those landmarks instead of trading spawn sides. Next let’s look at Bloc. Bloc is one of those maps that I think gets overlooked when we talk about great Call of Duty maps. I love this map – it’s everything I like in a shooter map. It’s balanced – basically symmetrical, with two blocks of apartments on either side. Sure, some games will descend into firefights from building to building, but playing the flanker role can be a huge amount of fun. This was always one of the few maps that I felt comfortable using the shotguns on without being at a disadvantage. If you can get into the apartments and other close range situations, those weapons can really make a power play.
The next map on the list is Bog, which is another one that I think is all but a guarantee to appear in the Remake. It’s a pretty open map, not a huge amount of cover so timing your runs is pretty important. Sniping is really great on this one – as is running with Frag X3 if you know the angles. Domination is good, Search is potentially very frustrating with those grenades, but the map works across the board. Next up is Countdown, another one I could see being included. This is one of the bigger maps in the game, and has some pretty crazy sightlines. It’s got lots of long lines, but it’s dotted with cover so setting up to snipe can be tricky. Domination is lots of fun, with pretty intense games. Expect spawns to flip a lot with this one, and air support to be more effective than usual. Next on the list is Crash, which is one we know is coming forward. At this point you should probably already know all about Crash. I think it’s the perfect Call of Duty map for that Modern Warfare style combat. Long lanes, tight corners, interior combat and plenty of alternate routes make it a tough map to predict how games flow. I still think it’s Infinity Ward’s best map they’ve ever made, and I’m super excited to revisit an old friend. Next on the list is Crossfire, another one we know is coming forward. Crossfire was another map that I always really enjoyed. It’s essentially a giant “S” shape, with the outer edges made up of buildings you can move through. Snipers can lock down the center lane, as well as potentially make some buildings dangerous to go in. If you do manage to close the range down, fighting building to building is always tense and fun. This is another one I’m really looking forward to playing.
Moving on down the list, we have District next. I think it’s one that might be left behind – it’s not a bad map, but it doesn’t really stand out in any way. It also had a pretty bad glitch where there was a building that had no collision so you could shoot through it. There’s the market too, where the combat tends to funnel toward, but it’s nothing standout. Next upon the list is Downpour. Downpour is set on a rainy rural farm, and it’s not exactly a huge map, but it’s a good size. It’s asymmetrical, so it’s important to try and grab the high ground.As much as I like this map, I could easily see it being left behind. On the other hand, the next map – Overgrown – is probably pretty likely to show up. Overgrown is a huge map – set on a massive farm with a pretty good size main farm house, a two level barn and a filed with hay bales. It’s a great sniper map, and if you’re a good flanker it can be a perfect map for it. You definitely need to pay attention to the alternate routes that this map is full of. Same goes for the next map – Pipeline. It’s apparently a favorite since it showed up in Advanced Warfare, just tweaked a little for that game’s mechanics. It’s another big one, but sniping is tricky since there are plenty of interior routes to take to get closer to the snipers. I think there’s a good chance it’ll show up, and if it does, get ready to pick out enemies from farther away and then close on them.
Moving on down the list, we get to Shipment. This is probably the smallest map in the series, and it’s another fan favorite. It’s a great Free-For-All map, and just about any match on this map is total chaos. It’s full of tight corners, medium range sight lines and plenty of angles to toss grenades on. I really doubt this one won’t show up – it’s too damn popular to not. Hopefully it shows up in more playlists though. With only a few more maps to go, let’s talk about Showdown. It’s another simple map – it’s a big rectangle/courtyard with a couple levels to it. Lots of mid-range combat, a couple good ambush places, and it’s a great map for Helicopter support. I’m on the fence with this one – I could definitely see it moving forward, but at the same time, I could easily see them leaving it behind. It’s just not overly special. Next up is Strike, another really popular map. This one is tough for me to call. I had a lot more fun with the map when they put it in Modern Warfare 2. It’s not a bad map, it’s got a good mix of interior and road combat and I think plenty of different loadouts work well. Our second-to-last map to look at is Vacant. Another that showed up in the sequel, Vacant is a great close range map. There’s lots of tight corners, combined with a couple mid-range hallways. It’s the other map that I used to like using shotguns on – running through the halls with Juggernaut and RPGs with a shotgun was a lot of fun. I definitely hope that this one comes forward. Our final map is Wet Work – which we saw portions of in the reveal stream, or at least assets that were in Crew Expendable and probably could be used in the map. I definitely see it moving forward, even though it’s not my favorite map. It’s not bad – symmetrical in nature, with longer range combat definitely the more common action. My problem is just that when I first started playing MW, my friends wanted to play Search, and this map in particular had some camping issues. There was also a way to get out of the map and snipe from above the control room. I definitely think this one is coming forward, but I would really rather see something like Bloc show up.
There’s still a lot to learn about Infinite Warfare as well as the Modern Warfare Remaster before this November’s launch. But that just means that there’s plenty of time to talk about one of the best FPS games of the last ten years. If you can, I definitely think you maybe hopping on the old game isn’t a bad idea.