Once again we’re back in Destiny – but this time we’re looking at what’s supposed to be an end-game activity: The Iron Banner. I’ve written about the Iron Banner a long time ago – way back during it’s first appearance. It pops up pretty much every other week these days – using the more updated settings they implemented months ago. This week is my first journey back into the Banner since I’ve come back to Destiny, and I am in for a long PvP week. Let’s talk about why.
First and foremost – the current meta is terrible. I’ve written about it, along with just about every Destiny streamer, blogger and YouTuber. The margin for error is basically nonexistent, and requires you to use certain specific weapons or archetypes. Normally, in the Crucible, you’ll see a few hold-outs – using weapons that don’t benefit from the current meta for a variety of reasons. My reasoning is that I don’t like contributing to the issues, so I refuse to use Thorn or Last Word; but I can’t turn down Red Death, because of the prevalence of those guns. Other may like using other weapons for challenges – especially streamers and YouTubers (AKA the No Land Beyond users). Because the normal Crucible doesn’t have level advantages enabled, the margin for error, as slim as it is, is a bit bigger. You can make a few more aggressive moves and still survive. Because it’s not considered an end-game activity, it also helps foster some experimentation. Try out different builds – armor, weapons, perks – in the Crucible and then apply them to Trials of Osiris. That doesn’t happen in Iron Banner.
Iron Banner was considered an end-game event – it used to net you max level gear. Now the gear you buy will only get you to level 33, you’ll still have to Etheric Light your way to 34. The loot drops from completion are I believe higher tiered, but that’s relying on RNG – an unreliable method at best. But it still holds that air of end-game. You are encouraged, because of level advantages, to bring your strongest gear. And because of that, you’ll pretty much only see those absolute top-tier weapons. In a few hours of Iron Banner yesterday, I think I can count on one hand the number of people that weren’t using either Red Death, Thorn or Last Word. Add in that I was consistently the only Titan in the game – not only on my team, but in the game – and it’s really easy to see exactly what the current meta rewards. Warlocks and Hunters have always been the best PvP classes – Blink/shotgun basically ensures that remains the case. Even though most of us playing Iron Banner are already Level 34 with good gear, there’s still a desire to try to get those perfect rolled weapons. And that reinforces the Thorn/Last Word/Red Death primary weapon trinity. If you use anything else – with the exception being the other Top-Tier legendaries (Messenger) – you’re at a disadvantage.
Iron Banner, and the Crucible in general, is actually a lot of fun. Because Bungie has done such a great job of putting in the foundation with the action, PvP is a blast. When it works. Unfortunately, the current meta just doesn’t work. Even way back at launch – when Suros reigned supreme – the overall picture was a lot more even. And as a result, it was a bit more fun. I found myself having a lot more fun then than now. Now I have to play to counter very specific tactics/weapons; as opposed to using whatever I want to have fun. In truth, the only real reason that I’m even playing Iron Banner is for those Etheric Lights to buy – that way I can max out a few last pieces of gear before The Taken King makes it all obsolete.