Borderlands: The Handsome Collection – Borderlands: The Pre-Sequel: Nisha Overview

Borderlands Handsome CollectionContinuing our journey through the playable characters in Borderlands: The Handsome Collection, today we’ll look at Nisha, the Lawbringer. She originally appeared in Borderlands 2 as a boss – the Sheriff of Lynchwood. In The Pre-Sequel we find out a bit more of her background. She’s a pretty cool character – in particular her whip melee attack; and her pretty fantastic action skill Showdown.

NISHA – THE LAWBRINGER
Nisha’s action skill Showdown has her auto aiming onto enemies – you can switch from target to target with the right stick. While you’re in Showdown, you have extra gun damage and fire rate, along with reload speed accuracy and bullet speed. It’s a really awesome way to clear out full rooms of weaker enemies, and also great for dealing solid damage to bosses.

Nisha the Lawbringer Splash

Her first skill tree – LAW AND ORDER – is built around the Order stacks you’ll be generating. You have to take both Law and Order to progress down the tree – Law gives you extra shields and melee damage, and Order has you gaining stacks for every 15% of your health in damage you take. Order stacks give you a 1.2% chance to heal double the damage taken. As you go down this tree, you’ll grab skills that tie in with Order stacks, including the other stacking mechanic Wanted. Wanted is triggered by those enemies that deal Order damage – and Wanted makes those targets more susceptible to damage. It’s got some melee boosts too, which with the whip you wield as your weapon, is actually a really viable way of fighting. Which ties in perfectly to the capstone skill – Thunder Crackdown. It not only increases your max Order stacks, but also has your melee attacks unleashing a cone of lightning – which deals extra damage the more Order you have stacked.

Her second tree – FAN THE HAMMER – is more about gun damage, in particular pistols and Showdown. You have skills that change it in various ways, like Ruthless, which extends the duration of Showdown; Bottled Courage, which restores your shields when you activate it; Gunslinger, which reloads your weapons a bit when you enter and exit Showdown; and High Noon, which gives you extra gun damage the longer you’re in Showdown. Combine those with the capstone skill – One for Each of Ya – which spawns a duplicate pistol in your off-hand when you equip one, and you have a really dangerous action skill class.

Her final tree – THE RIFLEWOMAN – is more built around rifles and hip-firing than anything. You have skills that increase your accuracy and recoil reduction hip-firing (Snap Shot) and others that increase your damage and fire rate, after reloading while hip-firing (Quick Shot). The other big focus here is magazine size – there are a couple skills here that increase the number of bullets in your guns. Your capstone skill here is The Unforgiven, which has your shots ricochet between targets you hit while in Showdown. The real nice part is that any target you hit while in Showdown explodes at the end.

Nisha doesn’t really have a ton of co-op focused skills in there, but still can excel in both solo and co-op games. She’s a good party member to have mainly because of the sheer damage she can dish out – and it tends to be damage that’s not elemental based, which means she’s not restricted with weapon choices. She’s a lot of fun – if for no reason other than her whip.

Advertisements

Borderlands: The Pre-Sequel – Nisha Co-op Play Tips and Guides

Borderlands PreSequelFinishing up our coverage of the four playable characters in Borderlands: The Pre-Sequel, today we’ll look at some tactics to use if you’re playing as Nisha in a co-op party. Depending on how 2K decides to go with DLC, we could see multiple new characters coming – there were two extras in Borderlands 2 – so we could end up with more this time around. There’s already been some clues as to the Baroness being the first upcoming character, so I expect we’ll see a couple for sure.

As for Nisha though, she’s an interesting piece of a co-op party. She’s the only character that doesn’t really have much in the way of co-op focused skills. Instead, two of her skill trees increase her effectiveness with weapons, and the third uses a stacking mechanic to keep her healthy. With that in mind, she’s more suited to playing a purely offense role. Depending on how comfortable you are with stacking mechanics, the Law and Order tree is a good balanced option to go with. Otherwise, either Fan the Hammer or Riflewoman offer solid offense based skills that will help increase your damage output, without complicating the game too much.

Nisha really stands out against multiple enemies, over the boss enemies, thanks to her Action Skill Showdown. Since the aim snaps between targets, using Showdown efficiently, especially with some of the upgrades along the way to make it more effective, can really shut down the group and clear them out. The boosts to damage mean that it’s useful against pretty much any combination, including Badass enemies in the mix. Add in the co-op factor, especially with Wilhelm’s Wolf and Saint or Claptrap’s VaultHunter.exe potentially adding in lots of extra damage, and you can see that damage is not really an issue. The concern will be with her health and shields, since she’s a little more fragile than others. This is where class mods, along with the sheer volume of shield options, can really help. Nisha is a bit more dependent on her items across the board – her skill trees are designed to boost a lot of those items, not her stats directly. Thanks to her Riflewoman skill tree, using assault rifles or SMGs is a great option, with increased magazine size upgrades, along with boosts to hip fire accuracy. But with Fan the Hammer’s capstone skill, pistols are also a really strong build option, since you will spawn a clone when you pull a pistol out.

Nisha the Lawbringer Splash

Nisha shouldn’t be the core of your co-op team, mainly because her skills are more focused for building up her stats rather than the party’s. But she does fulfill an important role, dealing out lots of pure gun damage. In a four player party, you really should have a mix of each character of course; in smaller party sizes, she’s actually a character I think you can skip over. Claptrap and Athena are both more important in a co-op sense, and Wilhelm works better than Nisha, doing both damage and healing. I wouldn’t say that she’s the worst, but she’s definitely built for a specific playstyle, one that is more “lone wolf” than team builder.

Borderlands: The Pre-Sequel – Solo Nisha Build Guide

Borderlands PreSequelRounding out our run-through of the four main characters in Borderlands: The Pre-Sequel‘s skill trees, today we’ll look at Nisha, the Lawbringer. As we’ve done with each previous character, today we’ll focus on her build and playstyle from a solo perspective. Tomorrow we’ll hit the co-op high points, finishing out this journey through the current crop of Borderlands characters. As the DLC characters are released, we’ll hit them as they come.

ACTION SKILL: SHOWDOWN – While Showdown is active, you gain drastically increased Gun Damage, Fire Rate, Reload Speed, Accuracy and Bullet Speed. The other big portion is that your aim will automatically snap to enemies, essentially acting like an aimbot.

LAW AND ORDER SKILL TREE: The Law and Order skill tree is based around building up stacks of Order and the various buffs that come from those skills.

Law: (Tier 1, 4 ranks) Law increases your Shield Capacity and Melee Damage by 5% per rank.
Order: (Tier 1, 1 rank) Every time you take 15% of your max health in damage, you get a stack of Order, which is capped at 10 stacks. For each stack of Order, you have a 1.2% chance to heal double that damage taken. Your stacks will quickly erode out of combat.
The Third Degree: (Tier 2, 5 ranks) Your next melee attack will gain extra damage after Showdown ends as well as after killing an enemy. The boosted damage effect can stack up to 5 times.
Rough Rider: (Tier 2, 5 ranks) This skill augments your butt-slam ability. It increases your Slam damage and max Order stacks by 5. When you hit enemies with your slam, you gain stacks of Order, per enemy hit.
Wanted: (Tier 2, 5 ranks) Any enemy that triggers an Order stack also gains a stack of Wanted. Attacking these Wanted enemies deals extra damage for each stack of Wanted.
Discipline: (Tier 3, 1 rank) Increases your max stacks of Order by 5. Every ten stacks restores your shields, as well as buffing your Shield Recharge Delay, Gun Damage and Melee Damage, for each Order Stack.
Due Process: (Tier 4, 5 ranks) Hitting an enemy with your melee attack boosts your Gun Damage for a few seconds.
Blood of the Guilty: (Tier 4, 1 rank) Increases your max Order stacks by 5; when you or an ally kill an enemy, you gain some health back and a stack of Order.
Jurisdiction: (Tier 4, 5 ranks) Showdown will now regenerate your health, and also boosts your Movement Speed.
No Pain, No Gain: (Tier 5, 5 ranks) Increases your Gun Damage in proportion to how low your health is.
Rarin’ to Go: (Tier 5, 5 ranks) Killing an enemy boosts your Gun Damage and Reload Speed, based on how many stacks of Order you have.
Thunder Crackdown: (Tier 6, 1 rank) Raises your Order stacks by 5. Your melee attack is also upgraded, now unleashing a cone of Lightning, dealing increased damage based on your Order stacks.

Nisha the Lawbringer Splash

FAN THE HAMMER Skill Tree: The Fan the Hammer tree is built to increase your effectiveness with guns, in particular Pistols; as well as Showdown’s effectiveness.

Saddle Up: (Tier 1, 5 ranks) This is a kill skill, meaning you need to get a kill to trigger it. Doing so will grant you increased Movement Speed by +4% and Gun Damage by +5% per rank, for a short time.
Ruthless: (Tier 1, 5 ranks) Kills made during Showdown will extend its duration by +0.1 second per rank.
Magnificent Six: (Tier 2, 5 ranks) The last six bullets of any Non-Elemental gun deal extra bonus damage.
Bottled Courage: (Tier 2, 5 ranks) When you trigger Showdown, some of your shields will be restored. While Showdown is on cooldown, you gain lower Shield Recharge Delay and Rate.
Short Fused: (Tier 3, 1 rank) Killing an enemy gives your shots bonus Explosive damage for several seconds, closer enemies taking more damage.
Faster’n You: (Tier 4, 5 ranks) When you kill an enemy, you gain increased Fire Rate, Weapon Swap, and Reload Speed for several seconds.
Pickpocket: (Tier 4, 1 rank) Your melee attacks steal up to six bullets from enemies, loading them right into your gun.
Gunslinger: (Tier 4, 5 ranks) Reloads a portion of your gun’s magazine when Showdown begins, and also when it ends.
Hell’s Comin’ With Me: (Tier 5, 5 ranks) Reloading or topping off your gun with Pickpocket gives you a brief chance to fire twice.
High Noon: (Tier 5, 5 ranks) The longer you are in Showdown, you gain extra Gun Damage.
One for Each of Ya: (Tier 6, 1 rank) When you have a Pistol equipped, you’ll spawn an exact duplicate of it in your off hand.

RIFLEWOMAN Skill Tree: The Riflewoman skill tree, somewhat obviously, increases your skills with rifles and other guns.

Snap Shot: (Tier 1, 5 ranks) When you fire from the hip, you gain +7% Accuracy and +5% Recoil Reduction, per rank.
Bona Fide Grit: (Tier 1, 5 ranks) This is another Kill Skill – doing so grants bonus Critical Hit Damage and Health Regen for a short time.
Quick Shot: (Tier 2, 5 ranks) After you reload, you gain bonus Gun Damage and Fire Rate for a short time, while you fire from the hip.
Unchained: (Tier 2, 5 ranks) Shooting an enemy gains a stack of Unchained, with a max rate of 1 per second. Each stack grants bonus Fire Rate.
Fistful of Bullets: (Tier 3, 1 rank) This is a pure increase to magazine size on all weapons by 3.
Crack Shot: (Tier 4, 5 ranks) Firing the first shot from a full magazine deals bonus damage. If that particular shot kills an enemy, they explode, dealing AoE damage.
Impatience: (Tier 4, 1 rank) Killing an enemy grants a stack of Impatience, which increases your reload speed, per stack.
Hot Lead: (Tier 4, 5 ranks) Critical Hits with non-Elemental have a chance to deal Incendiary damage, and have a high chance to Ignite enemies.
Trick Shot: (Tier 5, 5 ranks) Bullets that hit walls or other scenery have a chance to ricochet into enemies at a reduced damage.
Tombstone: (Tier 5, 5 ranks) After you kill an enemy, all your hits have a chance to count as Critical Hits for several seconds.
The Unforgiven: (Tier 6, 1 rank) Shots during Showdown will ricochet off enemies, into other enemies, dealing 10% damage. Every enemy hit during Showdown also explodes at the end of Showdown.

In general, Nisha functions really well as a pure damage dealer. She doesn’t really have a ton of reliable health or shield regen skills, instead, she’s loaded with gun stat buffs. Her Action Skill lets her snap from target to target, dishing out the increased damage it has. From a solo perspective, this is a pretty feast or famine approach to playing. You’ll be relying on items for shield and health buffs primarily, that way you can max out the damage you deal. I would personally recommend the Riflewoman tree, then dive down the Fan the Hammer tree. Those trees will get you loaded up with strong weapon buffs, letting you run through enemies quickly. Nisha is a character that’s pretty well built for solo play, since she doesn’t have a lot of co-op focused skills; just make sure you keep her healthy and you’ll be taking enemies down.