As of the writing of this, I still have a little work to do on the Mega Man 2 Title Screen for my Mega Man Land project. All that’s left is the actual logo of Mega Man, which as I said a couple weeks ago during my Mega Man 3 work, has proven to be a pain. So I’ve been taking the whole screen a little slowly – tackling it one section at a time to make sure I didn’t miscount. Unfortunately that plan didn’t quite work out for me. I’ve already made one counting mistake, luckily one that wasn’t a tough fix. As for those details that I mentioned in last week’s post, the building and Mega Man himself; those were actually really quite simple to do. The building’s toughest part was not losing count on the vertical edge. Once I had that set, the sections are all divided up enough where the count wasn’t enough to really be an issue. The windows, which have some extra detailing in them, also went really smooth.
The biggest problem I have with doing the Title Screens so far though is just the sheer amount of black wool I need to place. And it’s really not even a problem, it’s more that it’s just such a slow process that it makes me less interested in doing the screen for long periods at a time. The Stage Select screens are a different beast because there’s so much going on – even though there’s a lot of blue wool in each screen, it’s broken up with all kinds of extra stuff. And the Sprite Field is totally different as well, in fact, the sprites have become my favorite part of the project. They’re quick to do, they look super cool when their all finished, and I think they add a little bit of extra flair to the project.
So going into this week the plan is to finish up the Title Screen and get going on the sprite field. Depending on how fast the Robot Masters go there’s a good chance that I’ll finish it all this week. The question with this one is what to put in the extra space – there’s no Doc Robot or Protoman to fill the blank space. My early ideas are the three Item power-ups as well as Doctor Wily in some form. Then it’ll be on to the game I’ve been dreading – the original Mega Man. I’ll explain why when we get to it.