Destiny: Rise of Iron Private Matches Pre-Launch Thoughts

Destiny Rise of IronWe’re under a week away from launch for Destiny: Rise of Iron, and with this week’s weekly reset made a major new feature in the addition live in-game now. If you’ve been playing Crucible over the last two years you already know that the addition of Private Matches has been one of the biggest features coming to the game. It’s not exactly the Custom Games that the community has been clamoring for, it’s absolutely a step in the right direction. Bungie has a history with Destiny of doing something in-game the week going into a launch – House of Wolves had the Queen’s Wrath, Dark Below had Eris show up, and Taken King had all the changes to the in-game systems live early. With that track record, I think we were all looking for something this week, but I don’t know how many people were thinking Private Matches a full week early. A final Iron Banner with Saladin at the Tower was my bet, turns out we got a pretty sizable patch last week and now a whole new way to play PvP matches.

Private Matches are a super important part of an FPS game’s longevity. They’re what keeps the game in players’ consoles/hard drives for years, not just the online play. It’s the ability to set up a private game that lets a competitive scene grow and thrive – MLG wouldn’t be as big as it’s grown without private lobbies. Over the last couple years, as Destiny has evolved and Bungie has tried to pin down just what they want the game to be, the lack of a private world for a competitive community to grow has been a bit of a noticeable gap. In one day, I’ve already seen tons of different options from streamers and community pillars hosting private games, or putting different ideas for what to play out into the world. We as a community have been trying modes like Hide and Go Seek, Infection; as well as going in-depth with testing things we’ve wanted to learn. There’s plenty here to dig into with Private Matches – maybe not as robust as Bungie games have had in the past, but still plenty to mess with.

Just going in to the maps solo yesterday, I got real sense of nostalgia – which maybe sounds a little weird. It’s really cool to go into these spaces that we play frequently, or in other cases, haven’t seen in months alone and find new things. I never once noticed the little floating Hive lights on the Drifter in one of the hallways back by the heavy spawn. Turning off the HUD and just exploring the arenas alone, listening to the ambient sound design, maybe putting on some music outside of the game and taking it all in is something that I think is going to be a real cool part of Private Matches. If nothing else comes out of it, it’s worth doing to go in and grab the 27 new Dead Ghosts that Bungie put into the Crucible Arenas. Each map has its own new Dead Ghost, and they can only be found in a Private instance. There are guides up already on YouTube or reddit, but I recommend trying to find them first without one – you’ll get a real appreciation for the maps. I came out of my Ghost hunt yesterday with, I think, a better understanding of the work the Crucible design team puts in. From details that litter the maps, to the actual mechanics like where boundaries are and what constitutes a soft-kill zone, you can really learn them with just a few minutes running solo.

Destiny: Rise of Iron – Gamescom Stream

Destiny Rise of IronBungie just wrapped up their Gamescom reveal stream for Rise of Iron, the new expansion for Destiny and I can’t believe how excited I am for this content. Today was all about Crucible updates, and while there wasn’t a huge amount of info, the info they dropped was massive. Let’s go through it.

Let’s get the big one out of the way – Private Matches/Custom Lobbies are coming to Destiny with Rise of Iron. It’s been a request of the community going all the way back to Vanilla, and now that it’s here it really is a game changer. Private Matches means that a true competitive scene can grow, along with a much more full content community. Machinima, community tournaments, pro games, mythbusting all can start to exist on a larger scale. The new settings let you pick any map, any game mode (outside of Crimson Doubles and SRL), the time of day, the presence of vehicles on the large maps and whether you enable Light advantage; and that’s not counting house rules. Your group wants to play sidearms only, with Light levels enabled on Asylum? Go for it. You’re a YouTuber who loves lore – you can now make some amazing video Grimoire content. Hide and Go Seek games are now actually a thing that can happen – they’ve been happening in the Twitch community since April in PvE, but now you can make them an actual game. The potential is incredibly powerful, and the idea of a content drought really doesn’t exist anymore. Now when there’s a few months without major updates, the community can fill that gap with tournaments, or whatever else we feel like. I’m super excited to see what this can bring with this community.

We also got a few more little details on stream, including a really great ViDoc that had a couple really interesting snippets. Let’s start with the gameplay we saw – two matches of the new game type Supremacy. Supremacy is essentially Kill Confirmed – you get a kill, you don’t score until you or a teammate picks up the dropped Crest. The mode looked like a lot of fun, it seemed fast paced and should cut back on camping more too. As long as we see a weapon balance patch with launch, the Crucible is going to be a hell of a lot of fun again. We saw two of the new artifacts in action too today – the Memory of Perun, showing the highlights on low health enemies and supered guardians; and the Memory of Gheleon with the new radar upgraded. The two new maps looked really great too – Floating Gardens looks like it’s going to play super fast, like a combo of Pantheon and Asylum; while the PS Exclusive map looked like a clearer version of The Anomaly set on Mercury. The new weapons they were playing with all looked great – it looked like they were all Faction weapons, a Dead Orbit auto rifle and shotgun, and a Future War Cult hand cannon. The hand cannon in particular looked like my preferred archetype for PvP – the slow, heavy hitting style. And of course, it was really refreshing to see Gjallarhorn back in use.

From the ViDoc though we got our first good look at a couple other details that have me salivating for Rise of Iron. For starters, we got an idea about the new Wretched Eye strike which looks really cool – a Captain Splicer who rips an Ogre’s eye out to use as a weapon? Yes Please. We got a little glimpse at the raid as well, which looks like it’s going to be a ton of fun – I love the themes behind the design, climbing that mountain (Wall) and then having to crash down to the core. My favorite thing though was that we actually got to see a good amount of new gear. The new sets – Iron Lord, Iron Banner, Raid and Trials of Osiris – all look incredible. I’m particularly pumped for the Titan Iron Lord armor with the ornaments on it – I can’t wait to be a flaming wolf Titan. The fact that we’ll have multiple sets of armor – including Faction sets – plus ornaments means that everyone will finally look different. Add in shaders, and class items taking those shaders and the variety that I’ve been hoping for will finally be popping up, at least with appearance. The other thing that I was really happy to see was some of the weapons. They quickly showed some new exotics – the weapon grid for one new machine gun, and models of a couple others. I picked out the “Robocop” style sidearm, and what looked to be a new sniper rifle; along with seeing Monte Carlo and Hawkmoon with their ornaments.

Rise of Iron looked amazing to begin with – everything we’ve been seeing has been exactly what I wanted to see come to Destiny. After today and seeing what the Crucible could be shaping into, I am totally on board for this expansion. It’s taken a couple years, but I think Destiny is finally starting to get into the spot it should be.