Continuing our look back at the year that was, today we’re talking DLC and post-launch content that came out this year. Now I didn’t play everything that came out this year, but of what I did play, there were some really great post-launch content that helped extend games lives.
First off, the big one for me really shouldn’t be a big surprise here – it’s The Taken King for Destiny. That was exactly what Destiny needed to stay relevant moving forward, and really what the game needed to fix a lot of the issues that we all knew the game had. Is it losing its luster a bit right now? Probably a bit for the hardcore crowd. But I still think that there’s a lot more to get out of The Taken King than we had with the initial game, and it’s a really good building point for Bungie moving into 2016. House of Wolves is also worth mentioning for kinda redefining the focus of end-game Destiny gameplay. We went from six-man raids and Iron Banner for PvP to three-man Prison of Elders and Trials of Osiris. Were there issues with both of those events – you bet, but they did a good job of bringing me back into Destiny after The Dark Below. I’m definitely looking forward to seeing what Bungie is going to do with Destiny in 2016, especially with the focus on timed events now.
I did want to mention a couple other post-launch content. Battlefield Hardline has had a really strong DLC season so far – adding in new game modes, a lot of new gear for each class, and solid maps. EA and DICE tend to do really good by the Battlefield games – hell, they’re putting new content out for Battlefield 4 out this year, and that’s a two year old game now. The other game that I think has done a good job of supporting itself post-launch has been Halo 5: Guardians. Instead of having full fledged DLC map packs, 343 has been adding in good content through title updates for the game. We’ve gotten Big Team Battle added in, as well as social playlists, new maps and a whole slew of new REQ weapons. They keep using these monthly updates to address the issues in the live game as they pop up, which helps keep the actual game fresh and playing great. After the debacle that was Master Chief Collection, this is exactly what the Halo series needed.
There are a couple other little things to mention quickly. First off, Rock Band has restarted weekly DLC offerings. I always thought that that was one thing that Harmonix always had over other rhythm games. So far they’ve had a really good mix of genres as well as grabbing some deep cuts in addition to big hits. I’m definitely looking forward to seeing more next year, especially as they keep adding content to the Rock Band platform. One other thing that I saw this year was Witcher 3 do a really cool thing with offering a ton of free DLC to keep the players invested moving forward. I mentioned yesterday that while I have The Witcher 3, I haven’t played it yet – and obviously that extends to the DLC. But I do like that more developers are putting in extra content to their games for free and finding other ways to fill their development costs.