Call of Duty Rumors Galore

Call of Duty: GhostsI’ve been seeing a lot of rumors about this year’s Call of Duty floating around a ton this week already. I’ve been saying that I still think that we’re getting Ghosts 2 but if if anything that I’ve been seeing this week is true, that’s looking a little less sure. What I saw today did intrigue me a little bit though, so I want to quickly talk about it.

The big news is that, according to a post on NEOgaf from a source who has broken news in the past, this year’s Call of Duty is going Sci-Fi. Like beyond Black Ops III Sci-Fi. Apparently we have the far future as our setting coming our way, complete with space combat. At first blush, I thought that couldn’t be the case. The more I think on it, I think it could actually be the case. The last couple games have shown a pretty clear design direction toward more futuristic content. If any studio is going to take the full plunge it would be Infinity Ward – they are the ones that brought the franchise to modern era first too after all. And really, there’s no reason that if they do it right, that super future can’t work for Call of Duty. The real reason that those elements didn’t work well in Advanced Warfare is because it was done half-way. The more sci-fi elements didn’t marry well with the more standard elements, and in truth were underpowered in most circumstances. Pulling full sci-fi has been tricky for FPS games in the past – look at Battlefield 2142 as a good example – but it definitely can work well. As long as the core ingredients that make Call of Duty what it is are in place, it could be really great.

The other rumor that I saw towards the end of last week was a little less grounded in reality. I’m tempted to believe the sci-fi, far future rumor; this other one not so much. That other rumor was that Call of Duty would be set during World War One. I’ve actually been seeing a pretty good amount of chatter about trying to bring a WWI shooter to the mass market. The problem comes with trying to bring a conflict that was over 100 years ago to an audience that is craving speed and action in multiplayer. I have no doubt that Infinity Ward could craft a solid single-player story during WWI, I do have doubts that trench combat and, essentially ancient, weapons would be as fun in multiplayer. I don’t doubt that we’ll see a WWI shooter on a major scale sooner rather than later, but I wouldn’t hold my breath on it being this year.

What surprises me is how early we’re getting Call of Duty 2016 rumors this year. We usually start to see them a few week prior to E3. Since we know that this year’s Call of Duty is going to be at E3, even without Activision having a booth, I was expecting this sort of rumor mill winding up around mid-May. Assuming that the NEOgaf rumor has any sense of truth to it, that’s a big leak for what could potentially be the biggest selling game of the year. I would think Activision, Infinity Ward and Sony all wouldn’t like that.

Sony PlayStation Experience Thoughts

PlayStation 4Over the weekend, Sony hosted their second annual PlayStation Experience conference. It’s kind of become a second E3 for Sony, where they’re able to show off their games right before the holiday and keep the buzz high on the coming year’s games. The keynote showed off a good mix of huge exclusives, but what I liked was the real focus on a lot of smaller titles. That said, there was one thing that kinda soured my feelings on the event – and it’s no fault of Sony this time.

Uncharted Nathan Drake Collection

First let’s talk about a few of those games they showed off. Opening the show with Uncharted 4 was a bold move. I wouldn’t say it’s a big stretch to say that game is Sony’s most anticipated exclusive – probably by a pretty clear margin. And while they really didn’t show off a whole lot, they did show a pretty big addition to the game – branching dialogue trees. There’s still plenty about it that we don’t know – including whether the different dialogue choices will have major impact on how the game unfolds. That, however, was pretty much end of the end of that level of game. Sure, Street Fighter V is a PS4 exclusive, and sure they showed some Call of Duty: Black Ops III – a DLC PS4 exclusive; but I think in general most of the games shown were a step down from Uncharted‘s hype level.

Where I think the keynote really shined was the last third – where Sony put the spotlight on third party and indie studios. We saw games like 100 Fr. Robot Golf, Ni No Kuni II, Ace Combat 7, and Golem all get announced. Also getting some strong time was the PlayStation VR. I think it’s a cool system, but VR is still so hard to show off on stage to really make it look exciting, plus I still think it’s a little gimmicky. What I think helps the PSVR out is that Sony has really bought in, and has a lot of developers working on games for it – and those games hit a number of different styles. There are more artistic games like Eagle Flight and Golem, very tongue in cheek games like 100 Ft. Robot Golf and Modern Zombie Taxi Company, and serious triple A quality games like Ace Combat 7.

Final Fantasy VII

Now, as cool as I thought the show was, there were two parts where I saw some issues show up. And like I said, they weren’t Sony’s fault at all. One revolves around Final Fantasy VII Remake – which we finally got to see some actual gameplay of. I thought that the Kingdom Hearts influence is perfect and helps bring that 20 year old game forward into the modern RPG world. That content isn’t where the issues showed up though – instead it’s that we got a press release Sunday night that seemed to say that the game will be episodic. Twitter exploded – I saw tons of professional people start complaining about it – and we don’t even have a release date yet! Never mind we don’t officially know that it’s episodic or how it will work. People really need to cool their jets on this and think about it for a second. Detach yourself from the fandom of the original. It’s a 20 year old game. If I want to play that game, I’ll play my copy of the original. I don’t want the exact game with fancy graphics. RPG’s have evolved a ton in those 20 years, and I think what Square Enix is doing could be exactly what the whole franchise needs. Think about what Square could do with an episodic set-up. Each episode could focus around building backstories for the characters. They already have built a universe around the original game with a couple spin-offs. I think that basically is a given now that stuff from those games will show up now. And I saw people worried about the story now. I would remind them that the pacing on the original was pretty damn slow. You have this intense first section in Midgar, then the pacing hits a wall. The story is still great, but streamlining it could actually be the best thing that has happened to FFVII since Advent Children. Focusing an entire episode just around the events in Midgar could help focus that section even more. I just think that people are really overreacting about the episodic announcement. Hell, if it is episodic, it could be coming out next year as opposed to 2017! Relax, enjoy the fact that we’re getting a remake of one of the best games OF ALL TIME, and one that we never even expected to get.


The other kinda nasty reaction was, perhaps unsurprisingly, in reaction to Destiny‘s announcement. We expected Bungie to show something off, and they detailed the new holiday event, which will begin tomorrow and run through the rest of December: the Sparrow Racing League. It’s literally content that we, as a whole community, have been asking for since the launch of the game; and I saw tons and tons of people yelling at Bungie: “That’s It?!” Again, relax, step back and think about this for a second. Yes, The Taken King is starting to reach its limits – I do think that Bungie needs to share with us the next content soon. But right now probably isn’t the best time. We’re expecting a massive live-game update this week, with a major rebalance to the weapon meta, along with the first class rebalance in a year. Which you might notice is another thing to we’ve been yelling at Bungie about forever, and can’t be a small undertaking. Add in the fact that this month holds the biggest commercial holiday of the year, at least in the U.S. with Christmas; which always brings with it a pretty sizable increase in players. Finally, after the Festival of the Lost, we kinda got the idea that Bungie was starting to figure out ways to have live-game seasonal events. Going into the weekend, I saw a few posts over on the subreddit wondering about a Christmas event. Instead of a specific one around the holiday, we get a three week long event with the SRL; which again, is something we’ve been asking for since launch. I think when you add those all together, this weekend wasn’t the right time to announce the next DLC. We are definitely getting close to that line though, so I hope Bungie has a good plan ahead for it; but again – chill out a bit folks. Enjoy the racing, enjoy the amazing games out right now, and remember that the point of playing these awesome things we call video games is to have fun.

In Defense of Microtransactions

The Taken King LogoOver the last couple months, I’ve seen a lot of talk in various places about microtransactions. With Destiny adding Silver for emotes, and Halo 5: Guardians having the option to buy some REQ packs with real money, they’ve been at the forefront with two of the biggest games of the season. So the debate continues to rage on – are microtransactions good for gaming? The easy answer is no – they give developers a way to charge for content that might normally be in the game. But that’s the cynical way of looking at it. In truth, the answer is a lot more complicated. If you’re looking for reasons why their bad, just go search around Reddit or game forums. I’m playing devil’s advocate today.

Destiny Tess Everis

When they’re done properly – like I think they are in Halo and Destiny – they supplement the game that’s already in place. In Destiny‘s case, it’s a secondary revenue stream for Bungie to use. Activision came out in their latest revenue call and said not to assume that all future DLC for the game would be free just because Silver is in the game now. That irked some players – but to me, that makes perfect sense. Silver alone would never be enough of a revenue stream to support a game of that size. What Silver does is provide a little cushion, and gives Bungie a way to maybe put out smaller chunks of content for less money or for free. I don’t think that something like House of Wolves would ever have been free – but maybe with Silver something a little smaller in scope now can be. Maybe a Quest that has a couple missions in it and has a few new pieces of gear, or a new Crucible map – those are more what I think we’re looking for moving forward now. Bungie was also smart about what Silver is used for. Since it’s only good for buying Emotes that have no direct impact on gameplay, there’s no penalty for not getting Silver. It’s not a Pay-to-Win system that seems to be a pretty prevalent way of implementing microtransactions.

Which is what worried me most about the REQ system in Halo 5: Guardians. Since I wasn’t super interested in diving into the info pre-launch (I tend to do that a lot with games I like) I didn’t really know that REQs were only in Warzone. Now, Warzone isn’t a super competitive mode – it’s a good way to just zone out and play a few games with big teams. The REQ system actually works really well, removing weapon spawns on maps, and putting them in the players hands with these REQs. Now, if they were only tied behind real-money purchases, that would definitely be a real issue. But they aren’t – you gain in-game currency from playing and leveling up, which you can use to pick which tier REQ pack to buy. Sure the very top level is only real-money, but that’s not a necessary purchase in any sense.

Halo 5 Warzone

Ultimately, I see microtransactions as a great tool that developers and publishers have access too. When they’re used right, they do nothing but enhance the game. Whether it’s with customization items, or status things, they make playing it a little more fun. It’s a tricky line to tread for sure – it’s real easy to use them as shortcuts to victory. Battlefield is guilty of that – after a few months from launch, they offer the shortcut packs for each class/vehicle to unlock all of the items and upgrades. It’s supposed to be a help for new players to get caught up, but it does make me feel a little punished as a day-one player. It kind of alienates the original fanbase. Now Battlefield has gotten away with it – mainly because I don’t think those items are really promoted or needed. What microtransactions really do is open up a different way for fans to support the game they love. DLC takes time to make, and while playing the game is always the best way, buying these little things helps in the meantime. Like them or not, they’re here to stay too – so it’s more important for us as players and fans to find the games that do them well and support them. The power with microtransations is in the players’ hands – if they don’t work, the publishers feel that and adjust moving forward. That’s how we progress as an industry.

Why Those NPD Sales Data Numbers Aren’t That Huge a Deal

PlayStation 4The sales data for each console has recently been released. As they always do, the NPD reported on the numbers of consoles sold, and the manufactures then report those numbers to the press. I saw a couple of tweets talking about Microsoft’s take on the sales figures. In particular that they focused on their year-to-year growth continuing to be strong. What I saw was a lot of people shouting that, based on that thought, that Sony is “Winning” the console wars. And sure, that probably does mean that the PlayStation 4 outsold the Xbox One still, but thinking of it that frame of mind is just plain asinine.

It still bugs me that we all frame the world of console gaming as a “console war” that has to have a winner and a loser. We look at frame-rates, resolution, pricing and sales data with a microscopic focus and compare the most minute details. It all comes out of the huge boom in the 90’s with SEGA and Nintendo going after each other. And during the 90’s that actually made sense. We were an industry that was struggling for a foothold in the mainstream, and needed the competition to get that foothold. But that was twenty years ago – the industry has blown up, not only in sales numbers, but the money that comes with them. We don’t need to have a war anymore – at least not within the industry. Competition is healthy sure, but going for the jugular isn’t. I would much rather see the industry start looking at more clearly defining ourselves versus the other mainstream entertainment choices – movies and TV.

Xbox One

For the most part, a lot of this mentality is driven by the fans. We feel so fiercely connected to a brand that we see the others as an adversary. I definitely think of myself more as an Xbox gamer at this point – mainly because I really love the Xbox Live and Achievements systems. But I don’t hate the PlayStation. In fact, I think that the PS4 is a really great system – PSN has grown up a lot in the last five years. Nintendo will always have a special place in my heart – I still think they make the most innovative games of the three big names. We are living through the brightest era in gaming now – the industry hasn’t ever been bigger. At the end of the day, what these NPD sales figures say isn’t that Sony is winning and Microsoft is losing. What they say is that Gaming as a whole is winning. And that is really the most important thing.

E3 2015 – Final Thoughts and Wrap-Up

E3 LogoNow that the insanity of E3 week has come to a close, I want to take a quick look back at the show as a whole. After a week of long posts, today’s is going to be a bit quicker.

E3 last year was pretty strong – there was a strong focus on games, from all the developers and publishers. Going into this year’s show I think we had a feeling there might be a bit more tech shown. VR is picking up now, with Microsoft and Sony both embracing it in different ways. And while both publishers did devote a little time in their press conferences to VR, it wasn’t a focus for either one. Instead we got a second year running where games took the spotlight. And really, that’s how E3 should be.

E3 is the one week of the year where developers know that the entire industry is transfixed on their games. They’ve spent a ton of time and effort on these games, and this should be a showcase of them. The show has evolved over the years for sure, and I think that we’ve gotten to a format now that not only makes sense for the exhibitors, but also helps legitimize the industry. And this year in particular was awesome. This year might have had the strongest lineup of games ever. It certainly had the strongest in any recent memory.

It’s a really popular thing to grade the show and declare winners and losers when it’s all said and done. I think that’s only partially worthwhile. Grading the show makes sense – two years ago was weak, this year was much stronger. That helps the developers and publishers know more of what we’re looking for with E3. In that regard, this year’s show was easily an A. There were huge announcements – both games and news – and the games shown looked incredibly strong. With winners and losers though, I hate doing that. The answer to that question is always the gamers. We’re the winners, and there really isn’t a loser of E3.

Fallout 4 Box Art

I do like picking a game of the show though. Really it isn’t any question for me. It was probably going to be Fallout 4 going into the show, and after Bethesda’s and Microsoft’s conferences that decision was cemented. There were a ton of awesome games this year – Horizon, Halo 5, Kingdom Hearts III the list goes on. But for me, Fallout 4 is just the game that I am far and away the most excited about. It comes out this year, so the wait is much less; the game looks like a major step forward for the series, and on top of that just look amazing.

E3 2015 – Sony PlayStation Press Conference Wrap-Up

PlayStation 4

Last night, rounding out a really busy Day 0 of E3 2015, was the Sony PlayStation conference. The day had already been a really busy day, with all kinds of big announcements across the board, so Sony had to really have a strong show. And good lord did they ever.

Sony started off huge – finally showing new info on The Last Guardian, a game that a lot of people thought was lost to the ether. We got a new video, that admittedly looked a little bit more like a PS3 game, but really did get the excitement going early. We do have to wait a bit longer – at least until 2016, but at this point, that’s cake. We then got a confirmation on what Guerrilla Games has been working on. They’ll be bringing Horizon: Zero Dawn to the PS4, most likely next year. The trailer showed gameplay, with some pretty cool visuals – giant robot monsters, being fought with really low-tech weapons. In an age with a lack of dinosaur hunting (Turok in other words) this is a pretty cool sight. Rounding out the first batch of games we got a look at a CG trailer for Hitman – the latest entry in the long running franchise. While it’s going to be multiplatform, the beta for the game will be on the PS4 first, and the game will also feature 6 exclusive contracts on the PS4.

No Mans Sky logo

Sticking with the theme of exclusives, we got another look at Street Fighter V, which is console exclusive for PS4 – along with the announcement of two new fighters. Really though, the first huge highlight for me was that we next got a gameplay look at No Man’s Sky. I have been super, super high on this game, ever since last year – it has been the game most driving my desire for a PlayStation. Seeing it in action was insane – I cannot imagine what the code is for that game, now that we’ve seen the scale and scope of it in action. Sony has a really strong exclusive lineup – continuing with the new game from Media Molecule – Dreams. It, while looking really cool, really didn’t seem like something that I’m particularly interested in. It looks neat – creating anything you want, based around dreams – but just didn’t really grab me. Maybe I have to play it to get it, we’ll see. Rounding out the indie lineup here we found out that Firewatch will be making its console debut on the PS4. I hadn’t heard about this game, not really being an indie PC gamer anymore, but it really grabbed me right away. The art style looks cool, the premise is unique and engaging and it looks like the writing and acting is strong.

Destiny Taken King Collectors Edition

Then we get to the heavy hitters. And oh man, did we get some heavy hitters. First, Destiny is getting The Taken King, this September, focusing around Oryx – Crota’s father. A lot of those details we kinda new from speculation – but seeing it in action in trailer form was fantastic. The new subclasses were announced, and look awesome; but perhaps most impressive was that the DLC looks like the story content will actually be pretty strong. I’m curious about the transition from Year One to Year Two, but that’s a question for not E3 week. After Destiny showed off new DLC, we got a different look at Assassin’s Creed: Syndicate than we did at the Ubisoft show (wrap up for that later). This bit was all about showing off Evie Frye, the twin sister of Jacob. It looked pretty cool, and also announced some PS4 exclusive missions, the Dreadful Crimes.

This first section already had some serious players. But nothing compared to what we got next. Square Enix came out to talk about Final Fantasy. First was World of Final Fantasy – a chibi styled FF game with some monster battling in it due out next year only on Sony consoles. That’s great, but again, nothing else in the show compared with the next announcement (to me). After the biggest dick move ever with the fake Final Fantasy VII update at PSX, Sony finally – FINALLY – stopped messing around. Yes, there is a real remake of Final Fantasy VII in the works. It’s real, and that means I have to put my money where my mouth is. I said way back in 2006, when they had the PS3 tech demo showing the intro cutscene that if they ever did remake it, I’d buy that Sony console. So I’m in the market for a PS4 for really two games – No Man’s Sky and FFVII.

It’s hard to really stay at that same high level, but Sony did have a few more games to show. We got a four pack from Devolver Digital. The Kickstarter for Shenmue 3 was announced – and it’s already been met. That’s $2Million in less than 24 hours. We got a glimpse at the PS4 content for Arkham Knight, due out next week. Then the one part that Sony always seems to put in their show – hardware. It always seems to pop up, and never really gets any reaction from the internet which bugs me. When Microsoft talks Kinect or Live stuff, they get killed. Sony talks Project Morpheus and PlayStation Vue and nothing. I don’t get it. Both companies need to talk those things – maybe E3 isn’t the best place – but it should go both ways.

Regardless, Sony knows that talking hardware like that does really drop the energy. So they had the perfect announcement to pick it back up. This is one of the bigger news bits of the show, that isn’t a direct game announcement. We knew Black Ops III was coming. It was absent from the Xbox Show – which was noticeable. We now know it’s because Activision is doubling down on Sony. The DLC early access is now a Sony Exclusive, flipping from Xbox for the first time. That also extends to the MP beta this August – first on PS4. I think this is probably partially due to the success of their partnership with Destiny. It’s a big deal, especially when we get to the next franchise – Star Wars. EA has been pretty up front saying that the footage they’ve shown of Battlefront has been recorded on the PlayStation 4. They haven’t said anything about exclusives, yet, but that honestly wouldn’t really surprise me at this point. Now, Battlefront isn’t the only Star Wars game – the franchise is also coming to Disney Infinity 3.0, with an exclusive early access campaign.

To close out the show, there really was only one choice for Sony. Uncharted 4 is by far their most anticipated exclusive. We already know it got pushed back to next year. So instead of just retreading what we’ve already seen, Sony gave us an actual live gameplay demo. And it was clear to see that it was live – the game looked like it crashed on stage – not a bad thing necessarily, it is still really early. The gameplay we saw was pretty exciting for sure – driving is new for the series of course. Not being particularly vested in the series, I was still impressed with it. Sony had an all around great show – some serious big announcements across the board. I hate declaring a “winner” of the show – I always say that we are the winners at E3 – but Sony might have had the better show this year. Microsoft has a great 2015 lineup; but Sony has great games this year, and a crazy lineup for next year.

The Calm Before the Storm: What I’m expecting from E3 2015

E3 LogoE3 2015 starts this weekend with the Bethesda press conference, their first solo conference ever, at 10:00 PM, Eastern Time. While that might be a little odd for a start time, I think it’ll benefit Bethesda, and really set the tone for the show as a whole. Since it’s so close, I thought we’d get things started early with my pre-E3 thoughts on what we’ll be seeing this week.

Let’s start with the Bethesda conference, since it’s kicking off the show. We already got to see Fallout 4 announced, but we know that there’s plenty more on the way Sunday night. Whether that means a gameplay demo, potential gameplay on the show floor, or just a longer cinematic trailer remains to be seen. My money is on a good gameplay demonstration. But I really don’t think Bethesda has this whole press event just for Fallout. We know that there’s a DOOM announcement coming our way, probably something along the Fallout 4 trailer – a nice announcement trailer showing off the engine and revisiting an old friend in the DOOM world. The big surprise potential I think comes from Dishonored. It’s been a few years since the first game came out, and back then there was already talk about making it into a franchise. The timing this year I think is perfect. The assumption is that Fallout is a fall release, based around retailer listings (which could easily be placeholders); which means that 2016 could be looking for a big name. DOOM satisfies that in one genre, but Dishonored is a whole different beast. With how flat Thief fell last year, the current generation is looking for a good stealth game – Dishonored would fit that perfectly.

Sunset Overdrive Xbox Bundle

With Microsoft leading the show on Monday, I fully expect them to try to set the pace. Nintendo has bowed out in recent years, opting for their digital deliveries, which really puts the pressure on Microsoft and Sony to put on good shows. With that said, we already know the two biggest games Microsoft will be showing – Rise of the Tomb Raider and Halo 5: Guardians. The rest of the rotation could be a little interesting. I would bet on seeing Call of Duty: Black Ops III here, just because of the past relationship with the franchise and Xbox. There’s bound to be some Fable Legends demo, most likely a release date set too. I also fully expect them to put their Indie lineup out there to shine – we saw that last year with a good focus on Ori. I don’t really see any crazy surprises coming here – Microsoft knows they have a great lineup coming for the rest of the year, especially with Uncharted 4 pushed back to next year. The surprises I think we’ll see are probably going to be more focused – DLC exclusivity deals, maybe some third party release dates – that sort of thing.

PlayStation 4

The Sony conference is the one where I think we really need to see some big moves, especially focused on this year. Uncharted 4 and the Nathan Drake collection will be shown for sure, but Sony is going to need something big for the fall. My guess is that ends up being Assassin’s Creed and Destiny. They went that route last year, and while both games are multiplatform they focused on the PS4. Both just had some issues at launch that maybe hurt the PS4 pairing a little bit. Losing Silent Hills hurts a lot too, but they still have Metal Gear Solid V to point to, along with No Man’s Sky – which still looks unreal. They’ve said that Ratchet and Clank will be playable at the show, so I would expect that to take up a good bit of conference time. Sony is a bit of a mystery going in this year – there has been plenty of shake-ups with the PS4 lineup for this fall, so this could be a pretty entertaining conference.


Nintendo is, once again, going with a longer version of their Nintendo Direct style PR videos for this year. While that’s great for those of us not able to make the show – I think it takes a little away from the mythos of E3. But what Nintendo does best is be Nintendo – they’re the company that’s just play different these days. In terms of games for this year, we know we’re bound to see two of the Core Nintendo Three – Mario and Zelda. Whether this is the year we finally see the return of Metroid remains to be seen, but I really hope that it is. It’s been five years since the debacle that was Other M. We’re ready for Samus to come back. I also expect to see a good chunk of Star Fox and Yoshi on display, with a potential showing of Donkey Kong. What really intrigues me with this show is how much we’re going to see/hear about the new Nintendo console – NX.

EA, Square Enix and Ubisoft round out the press events before the show floor opens. EA has a strong lineup this year – Star Wars: Battlefront, Need for Speed, Mirrors’ Edge, Mass Effect, and EA Sports titles. That’s just what we know they’re going to show. There’s always the possibility for some kind of Battlefield demo, probably Hardline DLC; as well as the announcement of Titanfall 2. While that hasn’t been announced at all, it really shouldn’t be a surprise – it’s bound to be in development after the success of the first game. Ubisoft will obviously show off Assassin’s Creed, but I think the real meat here will be the Tom Clancy games. We know that The Division got pushed back to next year; but Rainbow Six: Siege still is a bit of a question. If it ends up being this year, which console gets the exclusivity could be a big detail. Square is the wild card here – we know that they’ll show off Final Fantasy, as well as Rise of the Tomb Raider (probably the same demo we’ll see at Microsoft.) Beyond that though, I’m a little curious as to what they’ve got on hand. I would be a bit surprised if it ends up being Kingdom Hearts, but I want that so bad.

All things considered, this year’s E3 is shaping up to be just as strong as last year’s show was, if not even better. There are tons and tons of great games on the way, which means that the conferences should be pretty jam packed. I never rule out hardware details – they’re a good way to provide breathers in the show. Regardless, be ready for a lot of news in the next week or so. Here at Infinite Lives, I’ll have wrap ups for each conference, starting Sunday night after the Bethesda show; and as always, check out Twitter, where I’ll be sharing my reactions to the show live.